5.4 Unique monsters

Unique monsters always appear on a specific dlvl and are based on one of the normal monsters. They can also have a special ability (attack type) not normally available to that monster. Often, especially on the earlier levels, they have a group of normal monsters (a mob in the tables) around them. The monsters of that mob also have the same special ability as their boss and have their HP doubled (after any modification for difficulty level). Any stat not given in the unique monster tables is identical to that of the monster it is based on. Generally, any information given in chapter 5.1 also applies to unique monsters unless stated otherwise below.

I have tried to fit in all the data for each unique monster into the tables below, this means that it can at a first glance seem complicated and confusing but the alternative would have been to split up the data into several tables.
 
Type
This is the monster the unique monster is based on. Unless otherwise changed, it has all the stats and abilities of the monster it is based on.
 
Attack type
This will list the attack type of the unique monster (and its followers). It will be in italic if it differ from the normal attack type for that monster For information about attack types, see chapter 5.3.3. Most unique monsters that appear in quests have their own special attack type. It is normally related to the attack type the monster normally has but may have some differences. They are noted as special in the tables below.
 
Attack type and Intelligence factor
This list the intelligence factor for the unique monster (and its followers). For information about the intelligence factor, see chapter 5.3.3.
 
Mob
If the unique monster has a mob of normal monsters around it, it is listed here. Otherwise the unique monster will be alone.
 
Dungeon level
This is the dlvl the unique monster will appear on. It cannot appear on any other dlvl, and it will only (and always) appear if the monster it is based on is present on the dlvl.
 
Monster level
Note that unique monsters have two different mlvl. One is used for combat and experience point award (battle), and one is used for item generation of items dropped by the unique monster (item). The mlvl used for combat and experience points follow one of the following two formulas:
mlvlunique = 2·dlvl
mlvlunique = mlvlnormal + 5
 
The lower formula is only used for certain unique monsters in quests. It should be apparent from the table which of the two formulas was used. For item generation the mlvl of a unique monsters is equal to the mlvl of the monster it is based on. Both mlvl are listed in the tables below to avoid confusion.
 
Most unique monsters receive the normal +15/+30 addition to their mlvl on nightmare and hell difficulty. However, some special monsters receive this bonus twice. Apart from some of the special monsters (see chapter 5.2.2 and 5.2.4), this is also true for Arch-Bishop Lazarus, Blackjade and Red Vex).
 
Hit points
The HP in the tables below are for Diablo. For Hellfire, you should add 49 for nightmare and 97 for hell difficulty (99 and 197 in multi player). All unique monsters have more Hit Points than normal monsters of their type. The number of Hit Points for unique monsters is always the same and never varies within a range like for normal monsters.
 
Damage
All unique monsters do more damage than normal monsters. The listed value shows the range of the damage.
 
Resistance and immunity
Unlike normal monsters, unique monsters have the same resistances and immunities on all three difficulty levels. For an explanation on how resistance and immunity is shown, see chapter 5.1.
 
Experience points
Experience points given for killing a unique monster follows that of normal monsters (see chapter 5.1). The base experience for a unique monster is twice that of a normal monster. However, there seems to be a bug with experience points for unique monsters. The calculations for nightmare and hell difficulty increase and seem to be applied twice. This will in most cases mean the experience points will overflow and wrap around (maximum base experience points is 65535). For that reason, I have not given any base experience points for unique monsters.
 
Armor Class and To Hit
Generally, a unique monster has the same AC and To Hit as a normal monster. There are exceptions, though, where the unique monster can get a different AC or a different To Hit (but never both). Due to a bug, this changed AC and To Hit is not updated for difficulty level, and will thus be the same on all difficulties.
 
If the monster has any AC or To Hit that differs from the base monster, it will be noted in a note under the table.


Zombies
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Rotfeast the Hungry

Zombie

Skeleton

3

Yes

2
4
19
34
1
1
1
85
256
343
4 - 12
12 - 28
22 - 54

I - -

Soulpus

Zombie

Zombie

0

 

2
4
19
34
1
1
1
133
400
535
4 - 8
12 - 20
22 - 38

- RR

Rotcarnage1

Ghoul

Zombie

3

Yes

3
6
21
36
2
2
2
102
307
411
9 - 24
22 - 52
42 - 102

I - R

Goretongue

Rotting Carcass

Skeleton

1

 

3
6
21
36
4
4
4
156
469
627
15 - 30
34 - 64
66 - 126

I - -
1Has an AC of 45 on all difficulty levels.


Fallen Ones with spear
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Pukerat the Unclean

Fallen One, spear

Fallen One

3

 

2
4
19
34
1
1
1
51
154
207
6 - 18
16 - 40
30 - 78

- R -

Bongo

Devil Kin, spear

Fallen One

3

Yes

3
6
21
36
5
5
5
178
535
715
9 - 21
22 - 46
42 - 90



Snotspill1

Dark One, spear

Special

3

 

4
8
23
38
7
7
7
220
661
883
10 - 18
24 - 40
46 - 78

- - R
1Only appears in a quest in single player.


Fallen Ones with sword
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Bladeskin the Slasher1

Fallen One, sword

Fallen One

0

 

2
4
19
34
1
1
1
77
232
311
1 - 5
6 - 14
10 - 26

- R -

Gutshank the Quick

Carver, sword

Winged Fiend

2

Yes

3
6
21
36
3
3
3
66
199
264
6 - 16
16 - 36
30 - 70

- R -

Shadowcrow2

Dark One, sword

Hidden

2

Yes

5
10
25
40
7
7
7
270
811
1 083
12 - 25
28 - 54
54 - 106


1Has an AC of 45 on all difficulty levels.
2Has the ability to disappear, like The Hiddens.


Skeletons - Undead
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Boneripper

Skeleton

Winged Fiend 0

0

Yes

2
4
19
34
1
1
1
54
163
219
6 - 15
16 - 34
30 - 66

II -

Bonehead Keenaxe1

Corpse Axe

Skeleton

2

Yes

2
4
19
34
2
2
2
91
274
367
4 - 10
12 - 24
22 - 46

I - -

Madeye the Dead2

Burning Dead

Winged Fiend

0

Yes

4
8
23
38
4
4
4
75
226
303
21 - 24
46 - 52
90 - 102

II -
1Has a base To Hit of 100 on all difficulty levels.
2Has an AC of 30 on all difficulty levels.


Skeleton Archers
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Deadeye

Skeleton Archer

Goat Archer

0

 

2
4
19
34
3
3
3
49
148
199
6 - 9
16 - 22
30 - 42

IR -

Skullfire

Corpse Bow

Goat Archer

1

 

3
6
21
36
5
5
5
125
376
503
6 - 10
16 - 24
30 - 46

- I -

Blackash the Burning

Burning Dead Arch.

Goat Archer

0

Yes

4
8
23
38
7
7
7
120
361
483
6 - 16
16 - 36
30 - 70

II -


Skeleton Captains
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Brokenhead Bangshield

Corpse Captain

Skeleton

3

Yes

3
6
21
36
6
6
6
108
325
432
12 - 20
28 - 44
54 - 86

I - R

Shadowdrinker1

Horror Captain

Hidden

1

Yes

5
10
25
40
10
10
10
300
901
1 203
18 - 26
40 - 56
78 - 110

IRR
1Has the ability to disappear, like The Hiddens. Has an AC of 45 on all difficulty levels.


Scavengers
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Shadowbite

Scavenger

Skeleton

3

Yes

2
4
19
36
2
2
2
60
181
243
3 - 20
10 - 44
18 - 86

- I -

El Chupacabras

Plague Eater

Goat Man

0

Yes

3
6
21
36
4
4
4
120
361
483
10 - 18
24 - 40
46 - 78

- R -

Pulsecrawler1

Shadow Beast

Scavenger

0

Yes

4
8
23
38
6
6
6
150
451
603
16 - 20
36 - 44
70 - 86

- IR

Spineeater

Bone Gasher

Scavenger

1

Yes

4
8
23
38
8
8
8
180
541
723
18 - 25
40 - 54
78 - 106

- - I
1Has an AC of 45 on all difficulty levels.


Winged Fiends
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Moonbender

Blink

Winged Fiend

0

Yes

4
8
23
38
7
7
7
135
406
543
9 - 27
22 - 58
42 - 114

- I -

Wrathraven

Blink

Winged Fiend

2

Yes

5
10
25
40
7
7
7
135
406
543
9 - 22
22 - 48
42 - 94

- I -

Foulwing1

Gloom

Horned Demon

3

Yes

5
10
25
40
9
9
9
246
738
987
12 - 28
28 - 60
54 - 118

- R -
1Due to having the Horned Demon attack type, Foulwing and his mob will do full charged attacks with both damage (0 - 0 / 4 - 4 / 6 - 6) and putting the player into hit recovery. For more information, see chapter 6.1.7.


The Hiddens
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Warpskull

Hidden

Hidden

2

Yes

3
6
21
36
5
5
5
117
352
471
6 - 18
16 - 40
30 - 78

- RR


Goat Men
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Gharbad the Weak1

Flesh Clan

Special

3

 

4
8
23
38
7
7
7
120
361
483
6 - 16
16 - 36
30 - 70

- - I

Deathshade Fleshmaul2

Stone Clan

Horned Demon

0

 

6
12
27
42
10
10
10
276
829
1 107
12 - 24
28 - 52
54 - 102

IR -

Bloodgutter

Fire Clan

Winged Fiend

1

Yes

6
12
27
42
12
12
12
315
946
1 263
24 - 34
52 - 72
102 - 142

- I -

Blighthorn Steelmace3

Night Clan

Horned Demon

0

Yes

7
14
29
44
14
14
14
250
751
1 003
20 - 28
44 - 60
86 - 118

- - R
1Only appears in quests in single player.
2Due to having the Horned Demon attack type, Deathshade and its mobs will do full charged attacks with both damage (0 - 0 / 4 - 4 / 6 - 6) and putting the player into hit recovery. For more information, see chapter 6.1.7. Has an AC of 46 on all difficulty levels.
3Due to having the Horned Demon attack type, Blighthorn and its mobs will do full charged attacks with both damage (30 - 30 / 64 - 64 / 126 - 126) and putting the player into hit recovery. For more information, see chapter 6.1.7. Has an AC of 45 on all difficulty levels.


Goat Men Archers
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Bloodskin Darkbow1

Flesh Clan Archer

Goat Archer

0

Yes

5
10
25
40
8
8
8
207
622
831
3 - 16
10 - 36
18 - 70

- RR

Blightfire2

Fire Clan Archer

Goat Archer

2

Yes

7
14
29
44
12
12
12
321
964
1 287
13 - 21
30 - 46
58 - 90

- I -

Gorestone3

Night Clan Archer

Goat Archer

1

Yes

7
14
29
44
14
14
14
303
910
1 215
15 - 28
34 - 60
66 - 118

- - R
1Has an AC of 55 on all difficulty levels.
2Has the ability to fire Blood Stars instead of arrows, like Succubi.
3Has a base To Hit of 70 on all difficulty levels.


Overlords
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Bilefroth the Pit Master

Overlord

Winged Fiend

1

Yes

6
12
27
42
10
10
10
210
631
843
16 - 23
36 - 50
70 - 68

IIR

Baron Sludge1

Mud Man

Hidden

3

Yes

8
16
31
46
14
14
14
315
946
1 263
24 - 35
52 - 74
102 - 146

IRR

Oozedrool

Toad Demon

Overlord

3

Yes

9
18
33
48
16
16
16
483
1 450
1 935
25 - 30
54 - 64
106 - 126

- - R
1Has the ability to disappear, like The Hiddens. Has an AC of 75 on all difficulty levels.


Gargoyles
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Nightwing the Cold

Gargoyle

Winged Fiend

1

Yes

7
14
29
44
13
13
13
342
1 027
1 371
18 - 26
40 - 56
78 - 114

I - R

Goldblight of the Flame1

Blood Claw

Gargoyle

0

Yes

10
20
35
50
19
19
19
405
1 216
1 623
15 - 35
34 - 74
66 - 146

II -

Viletouch

Death Wing

Gargoyle

3

Yes

12
24
39
54
23
23
23
525
1 576
2 103
20 - 40
44 - 84
86 - 166

- - I
1Has an AC of 80 on all difficulty levels.


Magma Demons
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Firewound the Grim

Magma Demon

Magma Demon

0

Yes

8
16
31
46
13
13
13
303
910
1 215
18 - 22
40 - 48
78 - 94

IR -


Horned Demons
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Breakspine

Mud Runner

Horned Demon

0

Yes

9
18
33
48
15
15
15
351
1 054
1 407
25 - 34
54 - 72
106 - 142

- R -

Blackstorm1

Obsidian Lord

Horned Demon

3

Yes

10
20
35
50
19
19
19
525
1 576
2 103
20 - 40
44 - 84
86 - 166

I - I

Bluehorn1

Frost Charger

Horned Demon

1

Yes

11
22
37
53
17
17
17
477
1 432
1 911
25 - 30
54 - 64
106 - 126

IR -
1Has an AC of 90 on all difficulty levels.


Acid Beasts
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Deathspit1

Acid Beast

Fast Spit

0

Yes

6
12
27
42
11
11
11
303
910
1 215
12 - 32
28 - 68
54 - 134

- RR

Chaoshowler1

Poison Spitter

Fast Spit

0

Yes

8
16
31
46
15
15
15
240
721
963
12 - 20
28 - 44
54 - 86



Plaguewrath1

Poison Spitter

Fast Spit

2

Yes

10
20
35
50
15
15
15
450
1 351
1 803
20 - 30
44 - 64
86 - 126

IR -
1Never attacks in melee but always uses fast spit instead.


Lightning Demons
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Brokenstorm

Red Storm

Magma Demon

2

Yes

9
18
33
48
18
18
18
411
1 234
1 647
25 - 36
54 - 76
106 - 150

- - I

The Flayer

Storm Rider

Magma Demon

1

Yes

10
20
35
50
20
20
20
501
1 504
2 007
20 - 35
44 - 74
86 - 146

RRI

Doomcloud

Maelstorm

Magma Demon

1

 

13
26
41
56
24
24
24
612
1 837
2 451
1 - 60
6 - 124
10 - 246

- RI


Balrogs
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Windspawn1

Vortex Lord

Skeleton

1

Yes

12
24
39
54
24
24
24
711
2 134
2 847
35 - 40
74 - 84
146 - 166

II -

Gorefeast1

Vortex Lord

Skeleton

3

 

13
26
41
56
24
24
24
771
2 314
3 087
20 - 55
44 - 114
86 - 226

- R -

Blackskull1

Balrog

Skeleton

3

Yes

13
26
41
56
26
26
26
750
2 251
3 003
25 - 40
54 - 84
106 - 166

I - R
1Never casts Inferno but always attacks by melee instead.


Vipers
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Fangspeir1

Cave Viper

Skeleton

1

Yes

11
22
37
52
21
21
21
444
1 333
1 779
15 - 32
34 - 68
66 - 134

- I -

Viperflame1

Fire Drake

Skeleton

1

Yes

12
24
39
54
23
23
23
570
1 711
2 283
25 - 35
54 - 74
106 - 146

- IR

Fangskin1

Gold Viper

Skeleton

2

Yes

14
28
43
58
25
25
25
681
2 044
2 727
15 - 50
34 - 104
66 - 206

I - R
1Will never do the short range Viper charge.


Succubi
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Witchfire the Unholy

Succubus

Goat Archer

3

Yes

12
24
39
54
24
24
24
444
1 333
1 779
10 - 20
24 - 44
46 - 86

IIR

Witchmoon

Snow Witch

Goat Archer

3

 

13
26
41
56
26
26
26
310
931
1 243
30 - 40
64 - 84
126 - 166

- - R

Stareye the Witch

Hell Spawn

Goat Archer

2

 

14
28
43
58
28
28
28
726
2 179
2 907
30 - 50
64 - 104
126 - 206

- I -

Bloodlust1

Hell Spawn

Goat Archer

1

 

15
30
45
60
28
28
28
825
2 476
3 303
20 - 55
44 - 114
86 - 223

I - I

Blackjade2

Hell Spawn

Special

3

 

15
33
63
93
28
28
28
400
1 201
1 603
30 - 50
64 - 104
126 - 206

I - R

Red Vex2

Hell Spawn

Special

3

 

15
33
63
93
28
28
28
400
1 201
1 603
30 - 50
64 - 104
126 - 206

IR -
1Always appears in every multi player game.
2Always appears in Arch - Bishop Lazarus' room.


Knights
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Lionskull the Bent

Black Knight

Skeleton

2

Yes

12
24
39
54
24
24
24
525
1 576
2 103
25 - 25
54 - 54
106 - 106

III

Rustweaver

Doom Guard

Skeleton

3

 

13
26
41
56
26
26
26
400
1 201
1 603
1 - 60
6 - 124
10 - 246

III

Warlord of Blood1

Steel Lord

Special

3

 

13
26
41
56
28
28
28
850
2 551
3 403
35 - 50
74 - 104
146 - 206

III

Graywar the Slayer

Doom Guard

Skeleton

1

 

14
28
43
58
26
26
26
672
2 017
2 691
30 - 50
64 - 104
126 - 206

- - R

Steelskull the Hunter

Steel Lord

Skeleton

3

 

14
28
43
58
28
28
28
831
2 494
3 327
40 - 50
84 - 104
166 - 206

- - R

Lachdanan1,2

Blood Knight

Special

3

 

14
28
43
58
30
30
30
500
1 501
2 003
0 - 0
4 - 4
6 - 6



Sir Gorash3

Blood Knight

Skeleton

1

 

16
32
47
62
30
30
30
1 050
3 151
4 203
20 - 60
44 - 124
86 - 246


1Only appears in a quest in single player.
2His stats are actually uninteresting as you will never fight against him.
3Always appear in every game.


Mages
Name Type Attack type Intf Mob dlvl mlvl
battle
mlvl
items
HP Damage MFL

Zhar the Mad1

Counselor

Special

3

 

8
16
31
46
25
25
25
360
1 081
1 440
16 - 40
36 - 84
70 - 166

IRR

Dreadjudge

Magistrate

Mage

1

Yes

14
28
43
58
27
27
27
540
1 621
2 163
30 - 40
64 - 84
126 - 166

IRR

The Vizier

Cabalist

Mage

2

Yes

15
30
45
60
29
29
29
850
2 551
3 403
25 - 40
54 - 84
106 - 166

- I -

Arch - Bishop Lazarus2

Advocate

Special

3

 

15
35
65
95
30
30
30
600
1 801
2 403
30 - 50
64 - 104
126 - 206

IRR
1Has the ability to fire Fireballs instead of Firebolts, like Advocates. Only appears in a quest in single player.
2Always appears in every game.