Each monster type is presented in its own table below. In Diablo, each monster type has four subtypes of monsters that differ in color and stats. The monsters in Hellfire do not follow this pattern, and have instead been grouped into two sections: monsters found in the Hive and monsters found in the Crypt. Finally, there is a table for the special monsters: Diablo, Skeleton King and The Butcher in Diablo, and Hork Demon, The Defiler and Na-Krul in Hellfire. Data for unique monsters is presented in chapter 5.4.
In each table, each monster has data in three lines corresponding to the three difficulty levels. The top line is for normal, the middle one for nightmare and the bottom line for hell. As the resistances and immunities are the same for nightmare as for normal they are only given once for normal. Dungeon levels are the same regardless of difficulty level and are thus only given once for each monster.
Resistances and immunities are given in the following way. In the top of the column it says MFL. That corresponds to Magic, Fire, and Lightning, in that order. Below are then listed if the monsters are resistant, R, or immune, I. If there is no letter or there is a "-", it means the monster is neither resistant nor immune.
Zombies - Undead | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Zombie |
1 - 2 |
1 16 31 |
2 - 3 56 - 59 108 - 112 |
4 - 7 13 - 22 19 - 31 |
5 55 85 |
10 95 130 |
2 - 5 8 - 14 14 - 26 |
I - - I - - |
54 2 108 4 216 |
Ghoul |
2 - 3 |
2 17 32 |
3 - 5 59 - 65 112 - 120 |
7 - 11 22 - 32 31 - 47 |
10 60 90 |
10 95 130 |
3 - 10 10 - 24 18 - 46 |
I - - I - - |
58 2 116 4 232 |
Rotting Carcass |
2 - 4 |
4 19 34 |
7 - 12 71 - 86 128 - 148 |
15 - 25 46 - 76 63 - 103 |
15 65 95 |
25 110 145 |
5 - 15 14 - 34 26 - 66 |
I - - IR - |
136 2 272 4 544 |
Black Death1 |
3 - 5 |
6 21 36 |
12 - 20 86 - 110 148 - 180 |
25 - 40 76 - 121 103 - 163 |
20 70 100 |
30 115 150 |
6 - 22 16 - 48 30 - 94 |
I - - I - R |
240 2 480 4 960 |
1Black Deaths have the ability to lower your life permanently by 1 when they hit you. |
Fallen Ones with spear1 - Animals | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Fallen One |
1 - 3 |
1 16 31 |
1 - 2 53 - 56 104 - 108 |
1 - 4 4 - 11 7 - 19 |
0 50 80 |
15 100 135 |
1 - 3 6 - 10 10 - 18 |
|
46 2 092 4 184 |
Carver |
2 - 3 |
3 18 33 |
2 - 4 56 - 62 108 - 116 |
4 - 8 13 - 25 19 - 35 |
5 55 85 |
20 105 140 |
2 - 5 8 - 14 14 - 26 |
|
80 2 160 4 320 |
Devil Kin |
2 - 4 |
5 20 35 |
6 - 12 68 - 86 124 - 148 |
12 - 24 37 - 71 51 - 99 |
10 60 90 |
25 110 145 |
3 - 7 10 - 18 18 - 34 |
- R - |
155 2 310 4 620 |
Dark One |
3 - 5 |
7 22 37 |
10 - 18 80 - 104 140 - 172 |
20 - 36 61 - 109 83 - 147 |
15 65 95 |
30 115 150 |
4 - 8 12 - 20 22 - 38 |
- - R |
255 2 510 5 020 |
1When you kill any monster, Fallen Ones will walk away from you for a short while, see chapter 5.5.9 under Fallen One. |
Fallen Ones with sword1 - Animals | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Fallen One |
1 - 3 |
1 16 31 |
1 - 2 53 - 56 104 - 106 |
2 - 5 7 - 16 11 - 23 |
10 60 90 |
15 100 135 |
1 - 4 6 - 12 10 - 22 |
|
52 2 104 4 208 |
Carver |
2 - 3 |
3 18 33 |
2 - 4 56 - 62 108 - 116 |
5 - 9 16 - 28 23 - 39 |
15 65 95 |
20 105 140 |
2 - 7 8 - 8 14 - 34 |
|
90 2 180 4 360 |
Devil Kin |
2 - 4 |
5 20 35 |
8 - 12 74 - 86 132 - 148 |
16 - 24 49 - 73 67 - 99 |
20 70 100 |
25 110 145 |
4 - 10 12 - 24 22 - 46 |
- R - |
180 2 360 4 720 |
Dark One |
3 - 5 |
7 22 37 |
12 - 18 86 - 106 148 - 172 |
24 - 36 73 - 109 99 - 147 |
25 75 105 |
30 115 150 |
4 - 12 12 - 28 22 - 54 |
- - R |
280 2 560 5 120 |
1When you kill any monster, Fallen Ones will walk away from you for a short while, see 5.5.9 under Fallen One. |
Skeletons - Undead | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Skeleton |
1 - 2 |
1 16 31 |
1 - 2 53 - 56 104 - 108 |
2 - 4 7 - 13 9 - 19 |
0 50 80 |
20 105 140 |
1 - 4 6 - 12 10 - 22 |
I - - I - - |
64 2 128 4 256 |
Corpse Axe |
2 - 3 |
2 17 32 |
2 - 3 56 - 59 108 - 112 |
4 - 7 13 - 22 19 - 31 |
0 50 80 |
25 110 145 |
3 - 5 10 - 14 18 - 26 |
I - - I - - |
68 2 136 4 272 |
Burning Dead |
2 - 4 |
4 19 34 |
4 - 6 62 - 68 116 - 124 |
8 - 12 25 - 37 35 - 51 |
5 55 85 |
30 115 150 |
3 - 7 10 - 18 18 - 34 |
IR - II - |
154 2 308 4 616 |
Horror |
3 - 5 |
6 21 36 |
6 - 10 68 - 80 124 - 140 |
12 - 20 37 - 61 51 - 83 |
15 65 95 |
35 120 155 |
4 - 9 12 - 22 22 - 42 |
I - R I - R |
264 2 528 5 056 |
Skeleton Archers1 - Undead | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Skeleton Archer |
2 - 3 |
3 18 33 |
1 - 2 53 - 56 104 - 108 |
2 - 4 7 - 13 11 - 19 |
0 50 80 |
15 100 135 |
1 - 2 6 - 8 10 - 14 |
I - - I - - |
110 2 220 4 440 |
Corpse Bow |
2 - 4 |
5 20 35 |
4 - 8 62 - 66 116 - 132 |
8 - 16 25 - 33 35 - 67 |
0 50 80 |
25 110 145 |
1 - 4 6 - 12 10 - 22 |
I - - I - - |
210 2 420 4 840 |
Burning Dead Archer |
3 - 5 |
7 22 37 |
5 - 12 65 - 86 120 - 148 |
10 - 24 31 - 73 43 - 99 |
5 55 85 |
30 115 150 |
1 - 6 6 - 16 10 - 30 |
IR - II - |
364 3 728 5 456 |
Horror Archer |
4 - 6 |
9 24 39 |
7 - 22 71 - 116 128 - 190 |
15 - 45 46 - 136 63 - 183 |
15 65 95 |
35 120 155 |
2 - 9 8 - 22 14 - 42 |
I - R I - R |
594 3 188 6 376 |
1They can fire arrows at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them. |
Skeleton Captains - Undead | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Skeleton Captain |
1 - 3 |
2 17 32 |
1 - 3 53 - 59 104 - 112 |
3 - 6 10 - 19 15 - 27 |
10 60 90 |
20 105 140 |
2 - 7 8 - 18 14 - 34 |
I - - I - - |
90 2 180 4 360 |
Corpse Captain |
2 - 4 |
4 19 34 |
6 - 10 68 - 80 124 - 140 |
12 - 20 37 - 61 51 - 83 |
5 55 85 |
30 115 150 |
3 - 9 10 - 22 18 - 42 |
I - - I - - |
200 2 400 4 800 |
Burning Dead Captain |
3 - 5 |
6 21 36 |
8 - 15 74 - 95 132 - 160 |
16 - 30 49 - 91 67 - 123 |
15 65 95 |
35 120 155 |
4 - 10 12 - 24 22 - 46 |
IR - II - |
393 2 786 5 472 |
Horror Captain |
4 - 6 |
8 23 38 |
17 - 25 101 - 125 168 - 200 |
35 - 50 106 - 151 143 - 203 |
30 80 110 |
40 125 160 |
5 - 14 14 - 32 26 - 62 |
I - R I - R |
604 3 208 6 416 |
Scavengers1 - Animals | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Scavenger |
1 - 3 |
2 17 32 |
1 - 3 53 - 59 104 - 112 |
3 - 6 10 - 19 15 - 27 |
10 60 90 |
20 105 140 |
1 - 5 6 - 14 10 - 26 |
- R - |
80 2 160 4 320 |
Plague Eater |
2 - 4 |
4 19 34 |
6 - 12 68 - 86 124 - 148 |
12 - 24 37 - 73 51 - 99 |
20 70 100 |
30 115 150 |
1 - 8 6 - 20 10 - 38 |
- - R |
188 2 376 4 752 |
Shadow Beast |
3 - 5 |
6 21 36 |
12 - 18 86 - 104 148 - 172 |
24 - 36 73 - 109 99 - 147 |
25 75 105 |
35 120 155 |
3 - 12 10 - 28 18 - 54 |
- R - |
375 2 750 5 500 |
Bone Gasher |
4 - 6 |
8 23 38 |
14 - 20 92 - 110 156 - 180 |
28 - 40 85 - 121 115 - 163 |
30 80 110 |
35 120 155 |
5 - 15 14 - 34 26 - 66 |
R - - - - R |
552 3 104 6 208 |
1Scavengers have the ability to regenerate hit points faster while feasting on dead monsters. |
Winged Fiends1 - Animals (Familiars are demons) | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Fiend |
2 - 3 |
3 18 33 |
1 - 3 53 - 59 104 - 112 |
3 - 6 10 - 19 15 - 27 |
0 50 80 |
35 120 155 |
1 - 6 6 - 16 10 - 30 |
|
102 2 204 4 408 |
Blink2 |
3 - 5 |
7 22 37 |
6 - 14 68 - 92 124 - 156 |
12 - 28 37 - 85 51 - 115 |
15 65 95 |
45 130 165 |
1 - 8 6 - 20 10 - 38 |
|
340 2 680 5 360 |
Gloom3 |
4 - 6 |
9 24 39 |
14 - 18 92 - 104 156 - 172 |
28 - 36 85 - 109 115 - 147 |
35 85 115 |
70 155 190 |
4 - 12 12 - 28 22 - 54 |
R - - R - - |
509 3 018 6 036 |
Familiar4 |
6 - 8 |
13 28 43 |
10 - 17 80 - 101 140 - 168 |
20 - 35 61 - 106 83 - 143 |
35 85 115 |
50 135 170 |
4 - 16 12 - 36 22 - 70 |
R - I R - I |
448 2 896 5 792 |
1Winged Fiends never drop any items or gold. A unique Winged Fiend does, however. 2Blinks have the ability to Teleport to a square next to you when they are hit and go into hit recovery. The teleportation can thus be said to be their hit recovery. 3Glooms have the ability to charge, like the Horned Demons, but will never attack with it. It is just a way for them to move around. 4Familiars have the ability to cast a stationary charged bolt when attacking you. |
The Hiddens1 - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Hidden |
2 - 5 |
5 20 35 |
4 - 12 62 - 86 116 - 148 |
8 - 24 25 - 73 35 - 99 |
25 75 105 |
35 120 155 |
3 - 6 10 - 16 18 - 30 |
|
278 2 556 5 112 |
Stalker |
5 - 7 |
9 24 39 |
15 - 22 95 - 116 160 - 188 |
30 - 45 91 - 136 123 - 183 |
30 80 110 |
40 125 160 |
8 - 16 20 - 36 28 - 70 |
|
630 3 260 6 520 |
Unseen |
6 - 8 |
11 26 41 |
17 - 25 101 - 100 168 - 200 |
35 - 50 106 - 151 143 - 203 |
30 80 110 |
45 130 165 |
12 - 20 28 - 44 54 - 86 |
R - - I - - |
935 3 870 7 740 |
Illusion Weaver2 |
8 - 10 |
13 28 43 |
20 - 30 110 - 140 180 - 220 |
40 - 60 121 - 181 163 - 243 |
30 80 110 |
60 145 180 |
16 - 24 36 - 52 70 - 102 |
RR - IR - |
1 500 5 000 10 000 |
1The Hiddens have the ability to disappear. They are always active and can always see you, even with max reduced light radius, regardless of whether or not you have a line of sight to them and regardless of the distance. They will fade in at a distance of 4 - Intf and fade away at a distance of 6 - Intf. See chapter 5.3.3 for information about the intelligence factor (Intf). 2While moving away from you (after getting hit), the Illusion Weavers are impossible to hit. |
Goat Men2 - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Flesh Clan |
21 4 - 6 |
8 23 38 |
15 - 22 95 - 116 160 - 188 |
30 - 45 91 - 136 123 - 183 |
40 90 120 |
50 135 170 |
4 - 10 12 - 24 22 - 46 |
|
460 2 920 5 840 |
Stone Clan |
5 - 7 |
10 25 40 |
20 - 27 110 - 131 180 - 208 |
40 - 55 121 - 166 163 - 223 |
40 90 120 |
60 145 180 |
6 - 12 16 - 28 30 - 54 |
R - - I - - |
685 3 370 6 740 |
Fire Clan |
6 - 8 |
12 27 42 |
25 - 32 125 - 146 200 - 228 |
50 - 65 151 - 196 203 - 263 |
45 95 125 |
70 155 190 |
8 - 16 20 - 36 38 - 70 |
- R - - I - |
906 3 812 7 624 |
Night Clan |
7 - 9 |
14 29 44 |
27 - 35 131 - 155 208 - 240 |
55 - 70 166 - 211 223 - 283 |
50 100 130 |
80 165 200 |
10 - 20 24 - 44 46 - 86 |
R - - I - - |
1 190 4 380 8 760 |
1They only appear on level 2 as part of the Poisoned Water quest. 2Goat Men have a second spinning attack. They will only perform this attack once their HP gets low (see chapter 5.5.9). Flesh, Stone and Fire Clan have a base To Hit of 0, 85 and 120 for the three difficulty levels while the damage is 0 - 0, 4 - 4 and 6 - 6. Night Clan have a base To Hit of 15, 100 and 135 while the damage is 30 - 30, 64 - 64 and 126 - 126. |
Goat Men Archers1 - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Flesh Clan Archer |
22 4 - 6 |
8 23 38 |
10 - 17 80 - 101 140 - 168 |
20 - 35 61 - 106 83 - 143 |
35 85 115 |
35 120 155 |
1 - 7 6 - 18 10 - 34 |
|
448 2 896 5 792 |
Stone Clan Archer |
5 - 7 |
10 25 40 |
15 - 20 95 - 110 160 - 180 |
30 - 40 91 - 121 123 - 163 |
35 85 115 |
40 125 160 |
2 - 9 8 - 22 14 - 42 |
R - - I - - |
645 3 290 6 580 |
Fire Clan Archer |
6 - 8 |
12 27 42 |
20 - 25 110 - 125 180 - 200 |
40 - 50 121 - 151 163 - 203 |
35 85 115 |
45 130 165 |
3 - 11 10 - 26 18 - 50 |
- R - - I - |
822 3 644 7 288 |
Night Clan Archer |
7 - 9 103 |
14 29 44 |
25 - 32 125 - 146 200 - 228 |
50 - 65 151 - 196 203 - 263 |
40 90 120 |
50 135 170 |
4 - 13 12 - 30 22 - 58 |
R - - I - - |
1 092 4 184 8 368 |
1They can fire arrows at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them. 2They only appear on level 2 as part of the Poisoned Water quest. 3They only appear on level 10 as part of the Anvil of Fury quest. |
Overlords1 - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Overlord |
42 5 - 7 |
10 25 40 |
30 - 40 140 - 170 220 - 260 |
60 - 80 181 - 241 243 - 323 |
55 105 135 |
55 140 175 |
6 - 12 16 - 28 30 - 54 |
- R - |
635 3 270 6 540 |
Mud Man |
7 - 9 |
14 29 44 |
50 - 62 200 - 236 300 - 348 |
100 - 125 301 - 376 403 - 503 |
60 110 140 |
60 145 180 |
8 - 16 20 - 36 38 - 70 |
- - I |
1 165 4 330 8 660 |
Toad Demon |
8 - 10 |
16 31 46 |
67 - 80 251 - 270 368 - 420 |
135 - 160 406 - 441 543 - 643 |
65 115 145 |
70 155 190 |
8 - 16 20 - 36 38 - 70 |
I - - I - R |
1 380 4 760 9 520 |
Flayed One |
10 - 12 |
20 35 50 |
80 - 100 290 - 350 420 - 500 |
160 - 200 481 - 601 643 - 803 |
70 120 150 |
85 170 205 |
10 - 20 24 - 44 48 - 86 |
RI - II - |
2 058 6 116 12 232 |
1Overlords have a second melee attack. Overlord, Mud Man and Flayed One have a base To Hit of 0, 85 and 120 for the three difficulty levels while the damage is 0 - 0, 4 - 4 and 6 - 6. Toad Demon have a base To Hit of 40, 125 and 160 while the damage is 8 - 20, 20 - 44 and 38 - 86. 2They only appear on level 4 as part of the Tavern Sign quest. |
Gargoyles1,2 - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Winged - Demon |
5 - 7 |
9 24 39 |
22 - 30 116 - 140 188 - 220 |
45 - 60 136 - 181 183 - 243 |
45 95 125 |
50 135 170 |
10 - 16 24 - 36 48 - 70 |
IR - II - |
662 3 324 6 648 |
Gargoyle |
7 - 9 |
13 28 43 |
30 - 45 140 - 185 220 - 280 |
60 - 90 181 - 271 243 - 363 |
45 95 125 |
65 150 185 |
10 - 16 24 - 36 48 - 70 |
I - R I - I |
1 205 4 410 8 820 |
Blood Claw |
9 - 11 |
19 34 49 |
37 - 62 161 - 236 248 - 348 |
75 - 125 226 - 376 303 - 503 |
50 100 130 |
80 165 200 |
14 - 22 32 - 48 62 - 94 |
II - IIR |
1 873 5 746 11 492 |
Death Wing |
10 - 12 |
23 38 53 |
45 - 75 185 - 275 280 - 400 |
90 - 150 271 - 451 363 - 603 |
60 110 140 |
95 180 215 |
16 - 28 36 - 60 70 - 90 |
I - I IRI |
2 278 8 556 13 112 |
1Gargoyles have the ability to regenerate hit points faster while in stone form. 2If you leave a level all Gargoyles are active when you come back. |
Magma Demons1,2 - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Magma Demon |
8 - 9 |
13 28 43 |
25 - 35 125 - 155 200 - 240 |
50 - 70 151 - 211 203 - 283 |
45 95 125 |
45 130 165 |
2 - 10 8 - 24 14 - 48 |
IR - II - |
1 076 4 152 8 304 |
Blood Stone |
8 - 10 |
14 29 44 |
28 - 37 134 - 161 212 - 248 |
55 - 75 166 - 226 223 - 303 |
45 95 125 |
50 135 170 |
2 - 12 8 - 28 14 - 54 |
II - II - |
1 309 4 618 9 236 |
Hell Stone |
9 - 11 |
16 31 46 |
30 - 40 140 - 170 220 - 260 |
60 - 80 181 - 241 243 - 323 |
50 100 130 |
60 145 180 |
2 - 20 8 - 44 14 - 86 |
II - II - |
1 680 5 360 10 720 |
Lava Lord |
9 - 11 |
18 33 48 |
35 - 42 155 - 176 240 - 268 |
70 - 85 211 - 256 283 - 343 |
60 110 140 |
75 160 195 |
4 - 24 12 - 52 22 - 102 |
II - II - |
2 124 6 248 12 496 |
1Magma demons may hit with their second hand as well. Such an attack has the To Hit increased by 10% and the damage decreased by 2. 2Magma Demons have the ability to cast magma balls, which do fire damage. |
Horned Demons1 - Animals | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Horned Demon |
52 7 - 9 |
13 28 43 |
20 - 40 110 - 170 180 - 260 |
40 - 80 121 - 241 163 - 323 |
40 90 120 |
60 145 180 |
2 - 16 8 - 36 14 - 70 |
- R - |
1 172 5 344 8 688 |
Mud Runner |
8 - 10 |
15 30 45 |
25 - 45 125 - 185 200 - 280 |
50 - 90 151 - 271 203 - 363 |
45 95 125 |
70 155 190 |
6 - 18 16 - 40 30 - 78 |
- R - |
1 404 4 808 9 616 |
Frost Charger |
9 - 11 |
17 32 47 |
30 - 50 140 - 200 220 - 300 |
60 - 100 181 - 301 243 - 403 |
50 100 130 |
80 165 200 |
8 - 20 20 - 44 38 - 86 |
I - R I - R |
1 720 5 440 10 880 |
Obsidian Lord |
10 - 12 |
19 34 49 |
35 - 55 155 - 215 240 - 320 |
70 - 110 211 - 331 283 - 443 |
55 105 135 |
90 175 210 |
10 - 22 24 - 48 46 - 94 |
I - R III |
1 809 5 618 11 236 |
1Horned Demons have the ability to charge. Their charges have a base To Hit of 500%, so you'd better move out of the way. The damage of such a charge is - Horned Demon: 5 - 32 / 12 - 68 / 26 - 134, Mud Runner: 12 - 36 / 28 - 76 / 54 - 150, Frost Charger: 20 - 40 / 44 - 84 / 86 - 166 and Obsidian Lord: 20 - 50 / 44 - 104 / 86 - 206. 2They only appear on level 5 as part of the Valor quest. |
Spitting Terrors1 - Animals | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Acid Beast |
6 - 8 |
11 26 41 |
20 - 33 110 - 149 180 - 232 |
40 - 66 121 - 199 163 - 267 |
30 80 110 |
40 125 160 |
4 - 12 12 - 28 22 - 54 |
I - - |
846 3 692 7 384 |
Poison Spitter |
8 - 10 |
15 30 45 |
30 - 42 140 - 176 220 - 268 |
60 - 85 181 - 256 243 - 343 |
30 90 110 |
45 130 165 |
4 - 16 12 - 36 22 - 70 |
I - - |
1 248 4 496 8 992 |
Pit Beast |
10 - 12 |
21 36 51 |
40 - 55 170 - 215 260 - 220 |
80 - 110 241 - 331 323 - 443 |
35 85 115 |
55 140 175 |
8 - 18 20 - 40 38 - 78 |
R - - I - R |
2 060 6 120 12 240 |
Lava Maw |
12 - 14 |
25 40 55 |
50 - 75 200 - 275 300 - 400 |
100 - 150 301 - 451 403 - 603 |
35 85 115 |
65 150 185 |
10 - 20 24 - 44 46 - 86 |
RI - II - |
2 940 7 880 15 760 |
1Spitting Terrors have the ability to spit, which does magic damage. |
Lightning Demons1,2 - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Red Storm |
9 - 11 |
18 33 48 |
27 - 55 131 - 215 208 - 320 |
55 - 110 166 - 331 223 - 443 |
30 80 110 |
80 165 200 |
8 - 18 20 - 40 36 - 78 |
I - R I - I |
2 160 6 320 12 640 |
Storm Rider |
10 - 12 |
20 35 50 |
30 - 60 140 - 230 220 - 340 |
60 - 120 181 - 361 243 - 483 |
30 80 110 |
80 165 200 |
8 - 18 20 - 40 36 - 78 |
R - I I - I |
2 391 6 782 13 564 |
Storm Lord |
11 - 13 |
22 37 52 |
37 - 67 161 - 251 248 - 368 |
75 - 135 226 - 406 303 - 543 |
35 85 115 |
85 170 205 |
12 - 24 28 - 52 54 - 102 |
R - I I - I |
2 775 7 550 16100 |
Maelstorm |
12 - 14 |
24 39 54 |
45 - 75 185 - 275 280 - 400 |
90 - 150 271 - 451 363 - 603 |
40 90 120 |
90 175 210 |
12 - 28 28 - 62 54 - 118 |
R - I I - I |
3 177 8 354 16 708 |
1Lightning demons may hit with their second hand as well. Such an attack has the To Hit decreased by 20% and the damage increased by 4. 2Lightning demons have the ability to cast Lightning. |
Balrogs1 - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Slayer |
10 - 12 |
20 35 50 |
60 - 70 230 - 260 340 - 380 |
120 - 140 361 - 421 483 - 563 |
60 110 140 |
100 185 220 |
12 - 20 28 - 44 54 - 86 |
RI - RI - |
2 300 6 600 13 200 |
Guardian |
11 - 13 |
22 37 52 |
70 - 80 260 - 290 380 - 420 |
140 - 160 421 - 481 563 - 643 |
65 115 145 |
110 195 230 |
14 - 22 32 - 48 62 - 94 |
RI - RI - |
2 714 7428 14 856 |
Vortex Lord |
12 - 14 |
24 39 54 |
80 - 90 290 - 320 420 - 460 |
160 - 180 481 - 541 643 - 723 |
70 120 150 |
120 205 240 |
18 - 24 40 - 52 78 - 102 |
RI - RIR |
3 252 8 504 17 008 |
Balrog |
13 - 15 |
26 41 56 |
90 - 100 320 - 350 460 - 500 |
180 - 200 541 - 601 723 - 803 |
75 125 155 |
130 215 250 |
22 - 30 48 - 64 94 - 126 |
RI - RIR |
3 643 9 286 18 572 |
1Balrogs have the ability to cast Inferno. |
Vipers1 - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Cave Viper |
11 - 13 |
21 36 51 |
50 - 75 200 - 275 300 - 400 |
100 - 150 301 - 451 403 - 603 |
60 110 140 |
90 175 210 |
8 - 20 20 - 44 38 - 86 |
I - - I - - |
2 725 7 450 14 900 |
Fire Drake |
12 - 14 |
23 38 53 |
60 - 85 230 - 305 340 - 440 |
120 - 170 361 - 311 483 - 683 |
65 115 145 |
105 190 225 |
12 - 24 28 - 52 54 - 102 |
IR - II - |
3 139 8 278 16 556 |
Gold Viper |
13 - 14 |
25 40 55 |
70 - 80 260 - 320 380 - 460 |
140 - 180 421 - 541 563 - 723 |
70 120 150 |
120 205 240 |
15 - 26 34 - 56 66 - 110 |
I - R I - R |
3 484 8 968 17 936 |
Azure Drake |
15 - 15 |
27 42 57 |
80 - 100 290 - 350 420 - 500 |
160 - 200 481 - 601 643 - 803 |
75 125 155 |
130 215 250 |
18 - 30 40 - 64 78 - 126 |
- RR IRI |
3 791 9 582 19 164 |
1Vipers have the ability to do a short range charge attack with a To Hit of 500. This short ranged charge will have a base damage of 0 - 0 / 4 - 4 / 6 - 6, and will be in addition to their normal attack. |
Succubi1 - Demons2 | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Succubus |
12 - 14 |
24 39 54 |
60 - 75 230 - 275 340 - 400 |
120 - 150 361 - 451 483 - 603 |
60 110 140 |
100 185 220 |
1 - 20 6 - 44 10 - 86 |
R - - IR - |
3 696 9 392 18 784 |
Snow Witch |
13 - 15 |
26 41 56 |
67 - 87 251 - 311 368 - 448 |
135 - 175 406 - 526 543 - 703 |
65 115 145 |
110 195 230 |
1 - 24 6 - 52 10 - 102 |
- - R I - R |
4 084 10 168 20 336 |
Hell Spawn |
14 - 15 |
28 43 58 |
75 - 100 275 - 350 400 - 500 |
150 - 200 451 - 601 603 - 803 |
75 125 155 |
115 200 235 |
1 - 30 6 - 64 10 - 126 |
R - I IIR |
4 480 10 960 21 920 |
Soul Burner |
15 - 15 |
30 45 60 |
70 - 112 260 - 386 380 - 548 |
140 - 225 421 - 676 563 - 903 |
85 135 165 |
120 205 240 |
1 - 35 6 - 74 10 - 146 |
RIR III |
4 644 11 288 22 576 |
1Succubi have the ability to cast Blood Stars. They can also see and fire Blood Stars at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them. 2In Hellfire, Hell Spawns are animals, not demons. |
Knights - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Black Knight |
12 - 14 161 |
24 39 54 |
75 - 75 275 - 275 400 - 400 |
150 - 150 451 - 451 603 - 603 |
75 125 155 |
110 195 230 |
15 - 20 34 - 44 66 - 86 |
R - R R - I |
3 360 8 720 17 440 |
Doom Guard |
13 - 15 |
26 41 56 |
82 - 82 296 - 296 428 - 428 |
165 - 165 496 - 496 663 - 663 |
75 125 155 |
130 215 250 |
18 - 25 40 - 54 78 - 106 |
RR - RI - |
3 650 9 300 18 600 |
Steel Lord |
132 14 - 15 |
28 43 58 |
90 - 90 320 - 320 460 - 460 |
180 - 180 541 - 541 723 - 723 |
80 130 160 |
120 205 240 |
20 - 30 44 - 64 86 - 126 |
RIR IIR |
4 252 10 504 21 008 |
Blood Knight |
13 - 14 16 |
30 45 60 |
100 - 100 350 - 350 500 - 500 |
200 - 200 601 - 601 803 - 803 |
85 135 165 |
130 215 250 |
25 - 35 54 - 74 106 - 146 |
IRI IRI |
5 130 12 260 24 520 |
1One Black Knight is always present in Diablo's room. Otherwise they don't appear on level 16. 2They only appear on level 13 as part of the Warlord of Blood quest. |
Mages1 - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
Counselor2 |
13 - 14 |
25 40 55 |
35 - 35 155 - 155 190 - 190 |
70 - 70 211 - 211 283 - 283 |
0 50 80 |
90 175 210 |
8 - 20 20 - 44 38 - 86 |
RRR RRR |
3 876 9 752 19 504 |
Magistrate3 |
14 - 15 |
27 42 57 |
42 - 42 176 - 176 268 - 268 |
85 - 85 256 - 256 343 - 343 |
0 50 80 |
100 195 220 |
10 - 24 24 - 52 46 - 102 |
RIR IIR |
4 478 10 956 21 912 |
Cabalist4 |
15 - 15 |
29 44 59 |
60 - 60 230 - 230 340 - 340 |
120 - 120 361 - 361 483 - 483 |
0 50 80 |
110 205 230 |
14 - 30 32 - 64 62 - 126 |
RRI IRI |
4 929 11 858 23 716 |
Advocate5 |
156 16 - 16 |
30 45 60 |
72 - 72 266 - 266 388 - 388 |
145 - 145 436 - 436 583 - 583 |
0 50 80 |
120 215 240 |
15 - 25 34 - 54 66 - 106 |
IRI III |
4 968 11 936 23 872 |
1All mages have the ability to cast Flash. 2Counselors have the ability to cast Firebolt. 3Magistrates have the ability to cast Charged Bolt. 4Cabalists have the ability to cast Lightning. 5Advocates have the ability to cast Fireball. 6They only appear on level 15 as part of the Arch-Bishop Lazarus quest. |
In the table below are listed the special monsters in Diablo. They are truly unique and are not based on any monster type. They are all treated by the game as unique monsters, except for Diablo, who is treated as a normal monster (but with some special abilities). Thus you can see some of Diablo's stats when you have killed him a number of times just as for any other normal monster. Diablo will also for this reason drop items like a normal monster.
Like unique monsters, the special monsters have two different mlvl as well. One is used for combat and experience point award (battle) and one is used for item generation of items dropped by the unique monster (item). Both are given below.
Special Monsters in Diablo - Demons (Skeleton King is Undead) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl battle |
mlvl items |
HP - single (Hellfire) |
HP - multi (Diablo) |
AC | To Hit% | Damage | MFL | Base Exp |
The Butcher |
2 |
6 36 66 |
1 1 1 |
110 380 540 |
220 661 883 |
50 100 130 |
50 130 170 |
6 - 12 16 - 28 30 - 54 |
- RR - RR |
710 3 420 6 840 |
Skeleton King1 |
3 |
14 44 74 |
9 9 9 |
120 410 580 |
240 721 963 |
70 120 150 |
60 140 180 |
6 - 16 16 - 36 30 - 70 |
IRR IRR |
570 3 140 6 280 |
Diablo2 (Diablo) |
16 |
30 45 60 |
30 30 30 |
833 2 549 3 432 |
1 666 4 999 6 667 |
70 120 150 |
220 3004 3404 |
30 - 60 64 - 124 126 - 246 |
IRR IRR |
31 666 65 332 130 664 |
Diablo2,3 (Hellfire) |
16 |
45 60 75 |
45 45 45 |
1 666 5 048 6 764 |
3 333 10 199 13 532 |
90 140 170 |
220 3004 3404 |
30 - 60 64 - 124 126 - 246 |
IRR IRR |
31 666 65 332 130 664 |
1In single player, the Skeleton King has the ability to raise dead skeletons. In multi player, the Skeleton King has the ability to steal life. He steal 100% life, that is, all the damage he inflicts is added to his current HP. His current HP may go above his maximum HP this way. He is also referred to as Leoric. 2Diablo is immune to Stone Curse and has the ability to cast Apocalypse, regardless of distance, and do Knock Back attacks. Although being a demon, he take damage from Holy Bolt. He is also referred to as The Dark Lord. 3In Hellfire, Diablo is resistant to Holy Bolt. 4Due to a bug, base To Hit for Diablo will be 44% on nightmare and 84 on hell. |
Contrary to the original Diablo monsters, most Hellfire monsters do not have subtypes within a specific type. Some of the monsters do exist in two different variants though. For formatting reasons, the Hellfire monsters are grouped into monsters found in the Hive and monsters found in the Crypt. They are further grouped into monsters that have subtypes and monsters that have no subtypes.
The Hive - monsters with subtypes, U - Undead, A - Animals, D - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single | HP - multi | AC | To Hit% | Damage | MFL | Base Exp |
Stinger (A) |
1 - 2 |
22 37 52 |
15 - 20 95 - 110 160 - 180 |
30 - 40 190 - 220 320 - 360 |
50 100 130 |
85 170 205 |
1 - 20 6 - 44 10 - 86 |
- - R |
500 3 000 6 000 |
Venomtail (A) |
3 - 4 |
24 39 54 |
20 - 25 110 - 125 180 - 200 |
40 - 50 220 - 250 360 - 400 |
60 110 140 |
85 170 205 |
1 - 30 6 - 64 10 - 126 |
- - R - RI |
1 000 4 000 8 000 |
Psychorb1 (A) |
1 - 2 |
22 37 52 |
10 - 15 80 - 95 140 - 160 |
20 - 30 160 - 190 280 - 320 |
40 90 120 |
80 165 200 |
10 - 10 24 - 24 46 - 46 |
- R - |
450 2 900 5 800 |
Necromorb1 (A) |
3 - 4 |
24 39 54 |
15 - 20 95 - 110 160 - 180 |
30 - 40 190 - 220 320 - 360 |
50 100 130 |
80 165 200 |
20 - 20 44 - 44 86 - 86 |
- R - - IR |
1 100 4 200 8 400 |
Arachnon (A) |
1 - 2 |
22 37 52 |
30 - 40 140 - 170 220 - 260 |
60 - 80 280 - 340 440 - 520 |
50 100 130 |
50 135 170 |
5 - 15 14 - 34 26 - 66 |
- - R |
500 3 000 6 000 |
Spider Lord2 (A) |
3 - 4 |
24 39 54 |
40 - 50 170 - 200 260 - 300 |
80 - 100 340 - 400 520 - 600 |
60 110 140 |
60 145 180 |
8 - 20 20 - 44 38 - 86 |
- - R - RI |
1 250 4 500 9 000 |
1Psychorbs and Necromorbs have the ability to cast magical bolts, which do magic damage. 2Spider Lords have the ability to spit, which does magic damage. |
The Hive - monsters without subtypes, U - Undead, A - Animals, D - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single | HP - multi | AC | To Hit% | Damage | MFL | Base Exp |
The Shredded (U) |
1 - 2 |
23 38 53 |
35 - 45 155 - 185 240 - 280 |
70 - 90 310 - 370 480 - 560 |
65 115 145 |
75 160 195 |
4 - 12 10 - 28 22 - 54 |
- RR - RR |
900 3 800 7 600 |
Felltwin (D) |
1 - 2 |
22 37 52 |
25 - 35 125 - 155 200 - 240 |
50 - 70 250 - 310 400 - 480 |
50 100 130 |
70 155 190 |
10 - 18 24 - 40 46 - 78 |
IR - |
600 3 200 6 400 |
Hellboar1 (D) |
1 - 2 |
23 38 53 |
40 - 50 170 - 200 260 - 300 |
80 - 100 340 - 400 520 - 600 |
60 110 140 |
70 155 190 |
16 - 24 36 - 52 70 - 102 |
- RR |
750 3 500 7 000 |
Hork Spawn2 (D) |
2 - 3 |
22 37 52 |
15 - 15 95 - 95 160 - 160 |
30 - 30 190 - 190 320 - 320 |
25 75 105 |
60 145 180 |
10 - 25 24 - 54 46 - 106 |
I - - I - - |
250 2 500 5 000 |
Lashworm (A) |
3 - 4 |
20 35 50 |
15 - 15 95 - 95 160 - 160 |
30 - 30 190 - 190 320 - 320 |
50 100 130 |
90 175 210 |
12 - 20 28 - 44 54 - 86 |
- R - |
600 3 200 6 400 |
Torchant3 (A) |
3 - 4 |
22 37 52 |
30 - 40 140 - 170 220 - 260 |
60 - 80 280 - 340 440 - 520 |
70 120 150 |
75 160 195 |
20 - 30 44 - 64 86 - 126 |
- I - RIR |
600 3 200 6 400 |
1Hellboars have the ability to Knock Back. 2Hork Spawns never drop any items or gold. 3Torchants have the ability to cast Fireball. |
The Crypt - monsters with subtypes, U - Undead, A - Animals, D - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single | HP - multi | AC | To Hit% | Damage | MFL | Base Exp |
Firebat1 (A) |
1 - 2 |
24 39 54 |
30 - 40 140 - 170 220 - 260 |
60 - 80 280 - 340 440 - 520 |
70 120 150 |
100 185 220 |
15 - 20 34 - 44 66 - 86 |
- I - RIR |
2 400 6 800 13 600 |
Hellbat2 (D) |
3 - 4 |
29 44 59 |
50 - 70 200 - 260 300 - 380 |
100 - 140 400 - 520 600 - 760 |
80 130 160 |
110 195 230 |
30 - 30 64 - 64 126 - 126 |
RIR RII |
3 600 9 200 18 400 |
Skullwing (U) |
1 - 2 |
27 42 57 |
35 - 35 155 - 155 240 - 240 |
70 - 70 310 - 310 480 - 480 |
80 130 160 |
75 160 195 |
15 - 20 34 - 44 66 - 86 |
- RR - RR |
3 000 8 000 14 000 |
Bone Demon3 (U) |
3 - 4 |
30 45 60 |
120 - 140 410 - 470 530 - 660 |
240 - 280 820 - 940 1 160 - 1 320 |
50 100 130 |
100 185 220 |
40 - 50 84 - 104 166 - 206 |
- II - II |
5 000 12 000 24 000 |
Lich4 (U) |
1 - 2 |
25 40 55 |
40 - 50 170 - 200 260 - 300 |
80 - 100 340 - 400 520 - 600 |
60 110 140 |
100 185 220 |
15 - 20 34 - 44 66 - 86 |
- - R RRI |
3 000 8 000 16 000 |
Arch Lich4 (U) |
3 - 4 |
30 45 60 |
90 - 100 320 - 350 460 - 500 |
180 - 200 640 - 700 920 - 1000 |
75 125 155 |
120 205 240 |
30 - 30 64 - 64 126 - 126 |
RRI III |
4 000 10 000 20 000 |
1Firebats have the ability to cast Firebolt. 2Hellbats have the ability to cast Fireball. 3Bone Demons have the ability to cast magical bolts, which do magic damage. Bone Demons are also resistant to Holy Bolt. 4Liches and Arch Liches have the ability to cast magical bolts, which do magic damage. |
The Crypt - monsters without subtypes, U - Undead, A - Animals, D - Demons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl | HP - single | HP - multi | AC | To Hit% | Damage | MFL | Base Exp |
Gravedigger1 (U) |
1 - 1 |
26 41 56 |
60 - 120 230 - 410 340 - 580 |
120 - 240 460 - 820 680 - 1160 |
20 70 100 |
80 165 200 |
2 - 12 8 - 28 12 - 54 |
- - I RRI |
2 000 6 000 12 000 |
Tomb Rat (A) |
1 - 2 |
24 39 54 |
40 - 60 170 - 230 260 - 340 |
80 - 120 340 - 460 520 - 680 |
30 80 110 |
120 205 240 |
12 - 25 28 - 54 56 - 106 |
- RR |
1 800 5 600 11 200 |
Devil Kin Brute (A) |
1 - 2 |
27 42 57 |
60 - 80 230 - 290 340 - 460 |
120 - 160 460 - 580 680 - 840 |
70 120 150 |
100 185 220 |
18 - 24 40 - 52 78 - 102 |
- RR RRR |
2 400 6 800 13 600 |
Satyr Lord (A) |
1 - 2 |
28 43 58 |
80 - 100 290 - 350 420 - 500 |
160 - 200 580 - 700 840 - 1 000 |
70 120 150 |
90 175 210 |
20 - 30 44 - 64 86 - 126 |
- RR RII |
2 800 7 600 15 200 |
Crypt Demon (D) |
2 - 3 |
28 43 58 |
100 - 120 350 - 410 500 - 580 |
200 - 240 700 - 820 1 000 - 1 160 |
85 135 165 |
100 185 220 |
20 - 40 44 - 84 86 - 166 |
IRR IIR |
3 200 8 400 16 800 |
Biclops3 (D) |
3 - 4 |
30 45 60 |
100 - 120 350 - 410 500 - 580 |
200 - 240 700 - 820 1 000 - 1 160 |
80 130 160 |
90 175 210 |
40 - 50 84 - 104 166 - 206 |
- - R - RR |
4 000 10 000 20 000 |
Flesh Thing (D) |
3 - 4 |
28 43 58 |
150 - 200 500 - 650 700 - 900 |
300 - 400 1 000 - 1 300 1 400 - 1 800 |
70 120 150 |
150 235 2703 |
12 - 18 28 - 40 54 - 76 |
RRR RRR |
4 000 10 000 20 000 |
Reaper (D) |
3 - 4 |
30 45 60 |
130 - 150 440 - 500 620 - 700 |
260 - 300 880 - 1000 1 240 - 1 400 |
90 140 170 |
120 205 240 |
30 - 35 64 - 74 126 - 146 |
IIR III |
6 000 14 000 28 000 |
1Gravediggers have the ability to regenerate hit points faster while digging on dead monsters. 2Biclops have the ability to Knock Back. 3Due to a bug, the base To Hit for Flesh Thing will be 14% on hell difficulty. |
In the table below are listed the special monsters in Hellfire. They are truly unique and are not based on any monster type. They are all treated by the game as unique monsters. Like unique monsters, the special monsters have two different mlvl as well. One is used for combat and experience point award (battle) and one is used for item generation of items dropped by the unique monster (item). Both are given below. For information about the modified data for Diablo in Hellfire, see chapter 5.2.2.
Special Monsters in Hellfire - Demons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | dlvl | mlvl battle |
mlvl items |
HP - single | HP - multi | AC | To Hit% | Damage | MFL | Base Exp |
Hork Demon1 |
H3 |
38 53 68 |
27 27 27 |
60 - 70 230 - 260 340 - 380 |
120 - 140 460 - 520 680 - 760 |
80 130 160 |
60 145 180 |
20 - 35 44 - 74 86 - 146 |
- - R R - I |
2 000 6 000 10 000 |
The Defiler |
H4 |
40 55 70 |
30 30 30 |
120 410 580 |
240 820 1 160 |
80 130 160 |
110 195 230 |
20 - 30 44 - 64 86 - 126 |
RRI RII |
5 000 12 000 24 000 |
Na-Krul2 (by lever) |
C4 |
45 75 105 |
40 40 40 |
666 2 048 2 764 |
1 332 4 096 5 528 |
125 175 205 |
150 235 2703 |
40 - 50 84 - 104 166 - 206 |
III III |
6 000 14 000 28 000 |
Na-Krul2 (by book) |
C4 |
45 75 105 |
40 40 40 |
333 1 049 1 432 |
666 2 098 2 864 |
75 125 155 |
150 235 2703 |
40 - 50 84 - 104 166 - 206 |
|
6 000 14 000 28 000 |
1Hork Demon has the ability to spawn Hork Spawns 2Na-Krul is immune to Stone Curse. 3Due to a bug, the base To Hit for Na - Krul will be 14% on hell difficulty. |