5.2 Monster data

Each monster type is presented in its own table below. In Diablo, each monster type has four subtypes of monsters that differ in color and stats. The monsters in Hellfire do not follow this pattern, and have instead been grouped into two sections: monsters found in the Hive and monsters found in the Crypt. Finally, there is a table for the special monsters: Diablo, Skeleton King and The Butcher in Diablo, and Hork Demon, The Defiler and Na-Krul in Hellfire. Data for unique monsters is presented in chapter 5.4.

In each table, each monster has data in three lines corresponding to the three difficulty levels. The top line is for normal, the middle one for nightmare and the bottom line for hell. As the resistances and immunities are the same for nightmare as for normal they are only given once for normal. Dungeon levels are the same regardless of difficulty level and are thus only given once for each monster.

Resistances and immunities are given in the following way. In the top of the column it says MFL. That corresponds to Magic, Fire, and Lightning, in that order. Below are then listed if the monsters are resistant, R, or immune, I. If there is no letter or there is a "-", it means the monster is neither resistant nor immune.

5.2.1 Monsters in Diablo

Zombies - Undead
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Zombie

1 - 2
1
16
31
2 - 3
56 - 59
108 - 112
4 - 7
13 - 22
19 - 31
5
55
85
10
95
130
2 - 5
8 - 14
14 - 26
I - -

I - -
54
2 108
4 216

Ghoul

2 - 3
2
17
32
3 - 5
59 - 65
112 - 120
7 - 11
22 - 32
31 - 47
10
60
90
10
95
130
3 - 10
10 - 24
18 - 46
I - -

I - -
58
2 116
4 232

Rotting Carcass

2 - 4
4
19
34
7 - 12
71 - 86
128 - 148
15 - 25
46 - 76
63 - 103
15
65
95
25
110
145
5 - 15
14 - 34
26 - 66
I - -

IR -
136
2 272
4 544

Black Death1

3 - 5
6
21
36
12 - 20
86 - 110
148 - 180
25 - 40
76 - 121
103 - 163
20
70
100
30
115
150
6 - 22
16 - 48
30 - 94
I - -

I - R
240
2 480
4 960
1Black Deaths have the ability to lower your life permanently by 1 when they hit you.


Fallen Ones with spear1 - Animals
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Fallen One

1 - 3
1
16
31
1 - 2
53 - 56
104 - 108
1 - 4
4 - 11
7 - 19
0
50
80
15
100
135
1 - 3
6 - 10
10 - 18


46
2 092
4 184

Carver

2 - 3
3
18
33
2 - 4
56 - 62
108 - 116
4 - 8
13 - 25
19 - 35
5
55
85
20
105
140
2 - 5
8 - 14
14 - 26


80
2 160
4 320

Devil Kin

2 - 4
5
20
35
6 - 12
68 - 86
124 - 148
12 - 24
37 - 71
51 - 99
10
60
90
25
110
145
3 - 7
10 - 18
18 - 34


- R -
155
2 310
4 620

Dark One

3 - 5
7
22
37
10 - 18
80 - 104
140 - 172
20 - 36
61 - 109
83 - 147
15
65
95
30
115
150
4 - 8
12 - 20
22 - 38


- - R
255
2 510
5 020
1When you kill any monster, Fallen Ones will walk away from you for a short while, see chapter 5.5.9 under Fallen One.


Fallen Ones with sword1 - Animals
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Fallen One

1 - 3
1
16
31
1 - 2
53 - 56
104 - 106
2 - 5
7 - 16
11 - 23
10
60
90
15
100
135
1 - 4
6 - 12
10 - 22


52
2 104
4 208

Carver

2 - 3
3
18
33
2 - 4
56 - 62
108 - 116
5 - 9
16 - 28
23 - 39
15
65
95
20
105
140
2 - 7
8 - 8
14 - 34


90
2 180
4 360

Devil Kin

2 - 4
5
20
35
8 - 12
74 - 86
132 - 148
16 - 24
49 - 73
67 - 99
20
70
100
25
110
145
4 - 10
12 - 24
22 - 46


- R -
180
2 360
4 720

Dark One

3 - 5
7
22
37
12 - 18
86 - 106
148 - 172
24 - 36
73 - 109
99 - 147
25
75
105
30
115
150
4 - 12
12 - 28
22 - 54


- - R
280
2 560
5 120
1When you kill any monster, Fallen Ones will walk away from you for a short while, see 5.5.9 under Fallen One.


Skeletons - Undead
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Skeleton

1 - 2
1
16
31
1 - 2
53 - 56
104 - 108
2 - 4
7 - 13
9 - 19
0
50
80
20
105
140
1 - 4
6 - 12
10 - 22
I - -

I - -
64
2 128
4 256

Corpse Axe

2 - 3
2
17
32
2 - 3
56 - 59
108 - 112
4 - 7
13 - 22
19 - 31
0
50
80
25
110
145
3 - 5
10 - 14
18 - 26
I - -

I - -
68
2 136
4 272

Burning Dead

2 - 4
4
19
34
4 - 6
62 - 68
116 - 124
8 - 12
25 - 37
35 - 51
5
55
85
30
115
150
3 - 7
10 - 18
18 - 34
IR -

II -
154
2 308
4 616

Horror

3 - 5
6
21
36
6 - 10
68 - 80
124 - 140
12 - 20
37 - 61
51 - 83
15
65
95
35
120
155
4 - 9
12 - 22
22 - 42
I - R

I - R
264
2 528
5 056


Skeleton Archers1 - Undead
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Skeleton Archer

2 - 3
3
18
33
1 - 2
53 - 56
104 - 108
2 - 4
7 - 13
11 - 19
0
50
80
15
100
135
1 - 2
6 - 8
10 - 14
I - -

I - -
110
2 220
4 440

Corpse Bow

2 - 4
5
20
35
4 - 8
62 - 66
116 - 132
8 - 16
25 - 33
35 - 67
0
50
80
25
110
145
1 - 4
6 - 12
10 - 22
I - -

I - -
210
2 420
4 840

Burning Dead
Archer

3 - 5
7
22
37
5 - 12
65 - 86
120 - 148
10 - 24
31 - 73
43 - 99
5
55
85
30
115
150
1 - 6
6 - 16
10 - 30
IR -

II -
364
3 728
5 456

Horror Archer

4 - 6
9
24
39
7 - 22
71 - 116
128 - 190
15 - 45
46 - 136
63 - 183
15
65
95
35
120
155
2 - 9
8 - 22
14 - 42
I - R

I - R
594
3 188
6 376
1They can fire arrows at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them.


Skeleton Captains - Undead
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Skeleton Captain

1 - 3
2
17
32
1 - 3
53 - 59
104 - 112
3 - 6
10 - 19
15 - 27
10
60
90
20
105
140
2 - 7
8 - 18
14 - 34
I - -

I - -
90
2 180
4 360

Corpse Captain

2 - 4
4
19
34
6 - 10
68 - 80
124 - 140
12 - 20
37 - 61
51 - 83
5
55
85
30
115
150
3 - 9
10 - 22
18 - 42
I - -

I - -
200
2 400
4 800

Burning Dead
Captain

3 - 5
6
21
36
8 - 15
74 - 95
132 - 160
16 - 30
49 - 91
67 - 123
15
65
95
35
120
155
4 - 10
12 - 24
22 - 46
IR -

II -
393
2 786
5 472

Horror Captain

4 - 6
8
23
38
17 - 25
101 - 125
168 - 200
35 - 50
106 - 151
143 - 203
30
80
110
40
125
160
5 - 14
14 - 32
26 - 62
I - R

I - R
604
3 208
6 416


Scavengers1 - Animals
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Scavenger

1 - 3
2
17
32
1 - 3
53 - 59
104 - 112
3 - 6
10 - 19
15 - 27
10
60
90
20
105
140
1 - 5
6 - 14
10 - 26


- R -
80
2 160
4 320

Plague Eater

2 - 4
4
19
34
6 - 12
68 - 86
124 - 148
12 - 24
37 - 73
51 - 99
20
70
100
30
115
150
1 - 8
6 - 20
10 - 38


- - R
188
2 376
4 752

Shadow Beast

3 - 5
6
21
36
12 - 18
86 - 104
148 - 172
24 - 36
73 - 109
99 - 147
25
75
105
35
120
155
3 - 12
10 - 28
18 - 54


- R -
375
2 750
5 500

Bone Gasher

4 - 6
8
23
38
14 - 20
92 - 110
156 - 180
28 - 40
85 - 121
115 - 163
30
80
110
35
120
155
5 - 15
14 - 34
26 - 66
R - -

- - R
552
3 104
6 208
1Scavengers have the ability to regenerate hit points faster while feasting on dead monsters.


Winged Fiends1 - Animals (Familiars are demons)
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Fiend

2 - 3
3
18
33
1 - 3
53 - 59
104 - 112
3 - 6
10 - 19
15 - 27
0
50
80
35
120
155
1 - 6
6 - 16
10 - 30


102
2 204
4 408

Blink2

3 - 5
7
22
37
6 - 14
68 - 92
124 - 156
12 - 28
37 - 85
51 - 115
15
65
95
45
130
165
1 - 8
6 - 20
10 - 38


340
2 680
5 360

Gloom3

4 - 6
9
24
39
14 - 18
92 - 104
156 - 172
28 - 36
85 - 109
115 - 147
35
85
115
70
155
190
4 - 12
12 - 28
22 - 54
R - -

R - -
509
3 018
6 036

Familiar4

6 - 8
13
28
43
10 - 17
80 - 101
140 - 168
20 - 35
61 - 106
83 - 143
35
85
115
50
135
170
4 - 16
12 - 36
22 - 70
R - I

R - I
448
2 896
5 792
1Winged Fiends never drop any items or gold. A unique Winged Fiend does, however.
2Blinks have the ability to Teleport to a square next to you when they are hit and go into hit recovery. The teleportation can thus be said to be their hit recovery.
3Glooms have the ability to charge, like the Horned Demons, but will never attack with it. It is just a way for them to move around.
4Familiars have the ability to cast a stationary charged bolt when attacking you.


The Hiddens1 - Demons
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Hidden

2 - 5
5
20
35
4 - 12
62 - 86
116 - 148
8 - 24
25 - 73
35 - 99
25
75
105
35
120
155
3 - 6
10 - 16
18 - 30


278
2 556
5 112

Stalker

5 - 7
9
24
39
15 - 22
95 - 116
160 - 188
30 - 45
91 - 136
123 - 183
30
80
110
40
125
160
8 - 16
20 - 36
28 - 70


630
3 260
6 520

Unseen

6 - 8
11
26
41
17 - 25
101 - 100
168 - 200
35 - 50
106 - 151
143 - 203
30
80
110
45
130
165
12 - 20
28 - 44
54 - 86
R - -

I - -
935
3 870
7 740

Illusion Weaver2

8 - 10
13
28
43
20 - 30
110 - 140
180 - 220
40 - 60
121 - 181
163 - 243
30
80
110
60
145
180
16 - 24
36 - 52
70 - 102
RR -

IR -
1 500
5 000
10 000
1The Hiddens have the ability to disappear. They are always active and can always see you, even with max reduced light radius, regardless of whether or not you have a line of sight to them and regardless of the distance. They will fade in at a distance of 4 - Intf and fade away at a distance of 6 - Intf. See chapter 5.3.3 for information about the intelligence factor (Intf).
2While moving away from you (after getting hit), the Illusion Weavers are impossible to hit.


Goat Men2 - Demons
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Flesh Clan
21
4 - 6
8
23
38
15 - 22
95 - 116
160 - 188
30 - 45
91 - 136
123 - 183
40
90
120
50
135
170
4 - 10
12 - 24
22 - 46


460
2 920
5 840

Stone Clan

5 - 7
10
25
40
20 - 27
110 - 131
180 - 208
40 - 55
121 - 166
163 - 223
40
90
120
60
145
180
6 - 12
16 - 28
30 - 54
R - -

I - -
685
3 370
6 740

Fire Clan

6 - 8
12
27
42
25 - 32
125 - 146
200 - 228
50 - 65
151 - 196
203 - 263
45
95
125
70
155
190
8 - 16
20 - 36
38 - 70
- R -

- I -
906
3 812
7 624

Night Clan

7 - 9
14
29
44
27 - 35
131 - 155
208 - 240
55 - 70
166 - 211
223 - 283
50
100
130
80
165
200
10 - 20
24 - 44
46 - 86
R - -

I - -
1 190
4 380
8 760
1They only appear on level 2 as part of the Poisoned Water quest.
2Goat Men have a second spinning attack. They will only perform this attack once their HP gets low (see chapter 5.5.9). Flesh, Stone and Fire Clan have a base To Hit of 0, 85 and 120 for the three difficulty levels while the damage is 0 - 0, 4 - 4 and 6 - 6. Night Clan have a base To Hit of 15, 100 and 135 while the damage is 30 - 30, 64 - 64 and 126 - 126.


Goat Men Archers1 - Demons
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Flesh Clan Archer
22
4 - 6
8
23
38
10 - 17
80 - 101
140 - 168
20 - 35
61 - 106
83 - 143
35
85
115
35
120
155
1 - 7
6 - 18
10 - 34


448
2 896
5 792

Stone Clan Archer

5 - 7
10
25
40
15 - 20
95 - 110
160 - 180
30 - 40
91 - 121
123 - 163
35
85
115
40
125
160
2 - 9
8 - 22
14 - 42
R - -

I - -
645
3 290
6 580

Fire Clan Archer

6 - 8
12
27
42
20 - 25
110 - 125
180 - 200
40 - 50
121 - 151
163 - 203
35
85
115
45
130
165
3 - 11
10 - 26
18 - 50
- R -

- I -
822
3 644
7 288

Night Clan Archer

7 - 9
103
14
29
44
25 - 32
125 - 146
200 - 228
50 - 65
151 - 196
203 - 263
40
90
120
50
135
170
4 - 13
12 - 30
22 - 58
R - -

I - -
1 092
4 184
8 368
1They can fire arrows at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them.
2They only appear on level 2 as part of the Poisoned Water quest.
3They only appear on level 10 as part of the Anvil of Fury quest.


Overlords1 - Demons
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Overlord
42
5 - 7
10
25
40
30 - 40
140 - 170
220 - 260
60 - 80
181 - 241
243 - 323
55
105
135
55
140
175
6 - 12
16 - 28
30 - 54


- R -
635
3 270
6 540

Mud Man

7 - 9
14
29
44
50 - 62
200 - 236
300 - 348
100 - 125
301 - 376
403 - 503
60
110
140
60
145
180
8 - 16
20 - 36
38 - 70


- - I
1 165
4 330
8 660

Toad Demon

8 - 10
16
31
46
67 - 80
251 - 270
368 - 420
135 - 160
406 - 441
543 - 643
65
115
145
70
155
190
8 - 16
20 - 36
38 - 70
I - -

I - R
1 380
4 760
9 520

Flayed One

10 - 12
20
35
50
80 - 100
290 - 350
420 - 500
160 - 200
481 - 601
643 - 803
70
120
150
85
170
205
10 - 20
24 - 44
48 - 86
RI -

II -
2 058
6 116
12 232
1Overlords have a second melee attack. Overlord, Mud Man and Flayed One have a base To Hit of 0, 85 and 120 for the three difficulty levels while the damage is 0 - 0, 4 - 4 and 6 - 6. Toad Demon have a base To Hit of 40, 125 and 160 while the damage is 8 - 20, 20 - 44 and 38 - 86.
2They only appear on level 4 as part of the Tavern Sign quest.


Gargoyles1,2 - Demons
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Winged - Demon

5 - 7
9
24
39
22 - 30
116 - 140
188 - 220
45 - 60
136 - 181
183 - 243
45
95
125
50
135
170
10 - 16
24 - 36
48 - 70
IR -

II -
662
3 324
6 648

Gargoyle

7 - 9
13
28
43
30 - 45
140 - 185
220 - 280
60 - 90
181 - 271
243 - 363
45
95
125
65
150
185
10 - 16
24 - 36
48 - 70
I - R

I - I
1 205
4 410
8 820

Blood Claw

9 - 11
19
34
49
37 - 62
161 - 236
248 - 348
75 - 125
226 - 376
303 - 503
50
100
130
80
165
200
14 - 22
32 - 48
62 - 94
II -

IIR
1 873
5 746
11 492

Death Wing

10 - 12
23
38
53
45 - 75
185 - 275
280 - 400
90 - 150
271 - 451
363 - 603
60
110
140
95
180
215
16 - 28
36 - 60
70 - 90
I - I

IRI
2 278
8 556
13 112
1Gargoyles have the ability to regenerate hit points faster while in stone form.
2If you leave a level all Gargoyles are active when you come back.


Magma Demons1,2 - Demons
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Magma Demon

8 - 9
13
28
43
25 - 35
125 - 155
200 - 240
50 - 70
151 - 211
203 - 283
45
95
125
45
130
165
2 - 10
8 - 24
14 - 48
IR -

II -
1 076
4 152
8 304

Blood Stone

8 - 10
14
29
44
28 - 37
134 - 161
212 - 248
55 - 75
166 - 226
223 - 303
45
95
125
50
135
170
2 - 12
8 - 28
14 - 54
II -

II -
1 309
4 618
9 236

Hell Stone

9 - 11
16
31
46
30 - 40
140 - 170
220 - 260
60 - 80
181 - 241
243 - 323
50
100
130
60
145
180
2 - 20
8 - 44
14 - 86
II -

II -
1 680
5 360
10 720

Lava Lord

9 - 11
18
33
48
35 - 42
155 - 176
240 - 268
70 - 85
211 - 256
283 - 343
60
110
140
75
160
195
4 - 24
12 - 52
22 - 102
II -

II -
2 124
6 248
12 496
1Magma demons may hit with their second hand as well. Such an attack has the To Hit increased by 10% and the damage decreased by 2.
2Magma Demons have the ability to cast magma balls, which do fire damage.


Horned Demons1 - Animals
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Horned Demon
52
7 - 9
13
28
43
20 - 40
110 - 170
180 - 260
40 - 80
121 - 241
163 - 323
40
90
120
60
145
180
2 - 16
8 - 36
14 - 70


- R -
1 172
5 344
8 688

Mud Runner

8 - 10
15
30
45
25 - 45
125 - 185
200 - 280
50 - 90
151 - 271
203 - 363
45
95
125
70
155
190
6 - 18
16 - 40
30 - 78


- R -
1 404
4 808
9 616

Frost Charger

9 - 11
17
32
47
30 - 50
140 - 200
220 - 300
60 - 100
181 - 301
243 - 403
50
100
130
80
165
200
8 - 20
20 - 44
38 - 86
I - R

I - R
1 720
5 440
10 880

Obsidian Lord

10 - 12
19
34
49
35 - 55
155 - 215
240 - 320
70 - 110
211 - 331
283 - 443
55
105
135
90
175
210
10 - 22
24 - 48
46 - 94
I - R

III
1 809
5 618
11 236
1Horned Demons have the ability to charge. Their charges have a base To Hit of 500%, so you'd better move out of the way. The damage of such a charge is - Horned Demon: 5 - 32 / 12 - 68 / 26 - 134, Mud Runner: 12 - 36 / 28 - 76 / 54 - 150, Frost Charger: 20 - 40 / 44 - 84 / 86 - 166 and Obsidian Lord: 20 - 50 / 44 - 104 / 86 - 206.
2They only appear on level 5 as part of the Valor quest.


Spitting Terrors1 - Animals
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Acid Beast

6 - 8
11
26
41
20 - 33
110 - 149
180 - 232
40 - 66
121 - 199
163 - 267
30
80
110
40
125
160
4 - 12
12 - 28
22 - 54


I - -
846
3 692
7 384

Poison Spitter

8 - 10
15
30
45
30 - 42
140 - 176
220 - 268
60 - 85
181 - 256
243 - 343
30
90
110
45
130
165
4 - 16
12 - 36
22 - 70


I - -
1 248
4 496
8 992

Pit Beast

10 - 12
21
36
51
40 - 55
170 - 215
260 - 220
80 - 110
241 - 331
323 - 443
35
85
115
55
140
175
8 - 18
20 - 40
38 - 78
R - -

I - R
2 060
6 120
12 240

Lava Maw

12 - 14
25
40
55
50 - 75
200 - 275
300 - 400
100 - 150
301 - 451
403 - 603
35
85
115
65
150
185
10 - 20
24 - 44
46 - 86
RI -

II -
2 940
7 880
15 760
1Spitting Terrors have the ability to spit, which does magic damage.


Lightning Demons1,2 - Demons
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Red Storm

9 - 11
18
33
48
27 - 55
131 - 215
208 - 320
55 - 110
166 - 331
223 - 443
30
80
110
80
165
200
8 - 18
20 - 40
36 - 78
I - R

I - I
2 160
6 320
12 640

Storm Rider

10 - 12
20
35
50
30 - 60
140 - 230
220 - 340
60 - 120
181 - 361
243 - 483
30
80
110
80
165
200
8 - 18
20 - 40
36 - 78
R - I

I - I
2 391
6 782
13 564

Storm Lord

11 - 13
22
37
52
37 - 67
161 - 251
248 - 368
75 - 135
226 - 406
303 - 543
35
85
115
85
170
205
12 - 24
28 - 52
54 - 102
R - I

I - I
2 775
7 550
16100

Maelstorm

12 - 14
24
39
54
45 - 75
185 - 275
280 - 400
90 - 150
271 - 451
363 - 603
40
90
120
90
175
210
12 - 28
28 - 62
54 - 118
R - I

I - I
3 177
8 354
16 708
1Lightning demons may hit with their second hand as well. Such an attack has the To Hit decreased by 20% and the damage increased by 4.
2Lightning demons have the ability to cast Lightning.


Balrogs1 - Demons
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Slayer

10 - 12
20
35
50
60 - 70
230 - 260
340 - 380
120 - 140
361 - 421
483 - 563
60
110
140
100
185
220
12 - 20
28 - 44
54 - 86
RI -

RI -
2 300
6 600
13 200

Guardian

11 - 13
22
37
52
70 - 80
260 - 290
380 - 420
140 - 160
421 - 481
563 - 643
65
115
145
110
195
230
14 - 22
32 - 48
62 - 94
RI -

RI -
2 714
7428
14 856

Vortex Lord

12 - 14
24
39
54
80 - 90
290 - 320
420 - 460
160 - 180
481 - 541
643 - 723
70
120
150
120
205
240
18 - 24
40 - 52
78 - 102
RI -

RIR
3 252
8 504
17 008

Balrog

13 - 15
26
41
56
90 - 100
320 - 350
460 - 500
180 - 200
541 - 601
723 - 803
75
125
155
130
215
250
22 - 30
48 - 64
94 - 126
RI -

RIR
3 643
9 286
18 572
1Balrogs have the ability to cast Inferno.


Vipers1 - Demons
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Cave Viper

11 - 13
21
36
51
50 - 75
200 - 275
300 - 400
100 - 150
301 - 451
403 - 603
60
110
140
90
175
210
8 - 20
20 - 44
38 - 86
I - -

I - -
2 725
7 450
14 900

Fire Drake

12 - 14
23
38
53
60 - 85
230 - 305
340 - 440
120 - 170
361 - 311
483 - 683
65
115
145
105
190
225
12 - 24
28 - 52
54 - 102
IR -

II -
3 139
8 278
16 556

Gold Viper

13 - 14
25
40
55
70 - 80
260 - 320
380 - 460
140 - 180
421 - 541
563 - 723
70
120
150
120
205
240
15 - 26
34 - 56
66 - 110
I - R

I - R
3 484
8 968
17 936

Azure Drake

15 - 15
27
42
57
80 - 100
290 - 350
420 - 500
160 - 200
481 - 601
643 - 803
75
125
155
130
215
250
18 - 30
40 - 64
78 - 126
- RR

IRI
3 791
9 582
19 164
1Vipers have the ability to do a short range charge attack with a To Hit of 500. This short ranged charge will have a base damage of 0 - 0 / 4 - 4 / 6 - 6, and will be in addition to their normal attack.


Succubi1 - Demons2
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Succubus

12 - 14
24
39
54
60 - 75
230 - 275
340 - 400
120 - 150
361 - 451
483 - 603
60
110
140
100
185
220
1 - 20
6 - 44
10 - 86
R - -

IR -
3 696
9 392
18 784

Snow Witch

13 - 15
26
41
56
67 - 87
251 - 311
368 - 448
135 - 175
406 - 526
543 - 703
65
115
145
110
195
230
1 - 24
6 - 52
10 - 102
- - R

I - R
4 084
10 168
20 336

Hell Spawn

14 - 15
28
43
58
75 - 100
275 - 350
400 - 500
150 - 200
451 - 601
603 - 803
75
125
155
115
200
235
1 - 30
6 - 64
10 - 126
R - I

IIR
4 480
10 960
21 920

Soul Burner

15 - 15
30
45
60
70 - 112
260 - 386
380 - 548
140 - 225
421 - 676
563 - 903
85
135
165
120
205
240
1 - 35
6 - 74
10 - 146
RIR

III
4 644
11 288
22 576
1Succubi have the ability to cast Blood Stars. They can also see and fire Blood Stars at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them.
2In Hellfire, Hell Spawns are animals, not demons.


Knights - Demons
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Black Knight

12 - 14
161
24
39
54
75 - 75
275 - 275
400 - 400
150 - 150
451 - 451
603 - 603
75
125
155
110
195
230
15 - 20
34 - 44
66 - 86
R - R

R - I
3 360
8 720
17 440

Doom Guard

13 - 15
26
41
56
82 - 82
296 - 296
428 - 428
165 - 165
496 - 496
663 - 663
75
125
155
130
215
250
18 - 25
40 - 54
78 - 106
RR -

RI -
3 650
9 300
18 600

Steel Lord
132
14 - 15
28
43
58
90 - 90
320 - 320
460 - 460
180 - 180
541 - 541
723 - 723
80
130
160
120
205
240
20 - 30
44 - 64
86 - 126
RIR

IIR
4 252
10 504
21 008

Blood Knight

13 - 14
16
30
45
60
100 - 100
350 - 350
500 - 500
200 - 200
601 - 601
803 - 803
85
135
165
130
215
250
25 - 35
54 - 74
106 - 146
IRI

IRI
5 130
12 260
24 520
1One Black Knight is always present in Diablo's room. Otherwise they don't appear on level 16.
2They only appear on level 13 as part of the Warlord of Blood quest.


Mages1 - Demons
Name dlvl mlvl HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

Counselor2

13 - 14
25
40
55
35 - 35
155 - 155
190 - 190
70 - 70
211 - 211
283 - 283
0
50
80
90
175
210
8 - 20
20 - 44
38 - 86
RRR

RRR
3 876
9 752
19 504

Magistrate3

14 - 15
27
42
57
42 - 42
176 - 176
268 - 268
85 - 85
256 - 256
343 - 343
0
50
80
100
195
220
10 - 24
24 - 52
46 - 102
RIR

IIR
4 478
10 956
21 912

Cabalist4

15 - 15
29
44
59
60 - 60
230 - 230
340 - 340
120 - 120
361 - 361
483 - 483
0
50
80
110
205
230
14 - 30
32 - 64
62 - 126
RRI

IRI
4 929
11 858
23 716

Advocate5
156
16 - 16
30
45
60
72 - 72
266 - 266
388 - 388
145 - 145
436 - 436
583 - 583
0
50
80
120
215
240
15 - 25
34 - 54
66 - 106
IRI

III
4 968
11 936
23 872
1All mages have the ability to cast Flash.
2Counselors have the ability to cast Firebolt.
3Magistrates have the ability to cast Charged Bolt.
4Cabalists have the ability to cast Lightning.
5Advocates have the ability to cast Fireball.
6They only appear on level 15 as part of the Arch-Bishop Lazarus quest.


5.2.2 Special monsters in Diablo

In the table below are listed the special monsters in Diablo. They are truly unique and are not based on any monster type. They are all treated by the game as unique monsters, except for Diablo, who is treated as a normal monster (but with some special abilities). Thus you can see some of Diablo's stats when you have killed him a number of times just as for any other normal monster. Diablo will also for this reason drop items like a normal monster.

Like unique monsters, the special monsters have two different mlvl as well. One is used for combat and experience point award (battle) and one is used for item generation of items dropped by the unique monster (item). Both are given below.



Special Monsters in Diablo - Demons (Skeleton King is Undead)
Name dlvl mlvl
battle
mlvl
items
HP - single
(Hellfire)
HP - multi
(Diablo)
AC To Hit% Damage MFL Base Exp

The Butcher

2
6
36
66
1
1
1
110
380
540
220
661
883
50
100
130
50
130
170
6 - 12
16 - 28
30 - 54
- RR

- RR
710
3 420
6 840

Skeleton King1

3
14
44
74
9
9
9
120
410
580
240
721
963
70
120
150
60
140
180
6 - 16
16 - 36
30 - 70
IRR

IRR
570
3 140
6 280

Diablo2
(Diablo)

16
30
45
60
30
30
30
833
2 549
3 432
1 666
4 999
6 667
70
120
150
220
3004
3404
30 - 60
64 - 124
126 - 246
IRR

IRR
31 666
65 332
130 664

Diablo2,3
(Hellfire)

16
45
60
75
45
45
45
1 666
5 048
6 764
3 333
10 199
13 532
90
140
170
220
3004
3404
30 - 60
64 - 124
126 - 246
IRR

IRR
31 666
65 332
130 664
1In single player, the Skeleton King has the ability to raise dead skeletons. In multi player, the Skeleton King has the ability to steal life. He steal 100% life, that is, all the damage he inflicts is added to his current HP. His current HP may go above his maximum HP this way. He is also referred to as Leoric.
2Diablo is immune to Stone Curse and has the ability to cast Apocalypse, regardless of distance, and do Knock Back attacks. Although being a demon, he take damage from Holy Bolt. He is also referred to as The Dark Lord.
3In Hellfire, Diablo is resistant to Holy Bolt.
4Due to a bug, base To Hit for Diablo will be 44% on nightmare and 84 on hell.


5.2.3 Monsters in Hellfire

Contrary to the original Diablo monsters, most Hellfire monsters do not have subtypes within a specific type. Some of the monsters do exist in two different variants though. For formatting reasons, the Hellfire monsters are grouped into monsters found in the Hive and monsters found in the Crypt. They are further grouped into monsters that have subtypes and monsters that have no subtypes.



The Hive - monsters with subtypes, U - Undead, A - Animals, D - Demons
Name dlvl mlvl HP - single HP - multi AC To Hit% Damage MFL Base Exp

Stinger (A)

1 - 2
22
37
52
15 - 20
95 - 110
160 - 180
30 - 40
190 - 220
320 - 360
50
100
130
85
170
205
1 - 20
6 - 44
10 - 86


- - R
500
3 000
6 000

Venomtail (A)

3 - 4
24
39
54
20 - 25
110 - 125
180 - 200
40 - 50
220 - 250
360 - 400
60
110
140
85
170
205
1 - 30
6 - 64
10 - 126
- - R

- RI
1 000
4 000
8 000

Psychorb1 (A)

1 - 2
22
37
52
10 - 15
80 - 95
140 - 160
20 - 30
160 - 190
280 - 320
40
90
120
80
165
200
10 - 10
24 - 24
46 - 46


- R -
450
2 900
5 800

Necromorb1 (A)

3 - 4
24
39
54
15 - 20
95 - 110
160 - 180
30 - 40
190 - 220
320 - 360
50
100
130
80
165
200
20 - 20
44 - 44
86 - 86
- R -

- IR
1 100
4 200
8 400

Arachnon (A)

1 - 2
22
37
52
30 - 40
140 - 170
220 - 260
60 - 80
280 - 340
440 - 520
50
100
130
50
135
170
5 - 15
14 - 34
26 - 66


- - R
500
3 000
6 000

Spider Lord2 (A)

3 - 4
24
39
54
40 - 50
170 - 200
260 - 300
80 - 100
340 - 400
520 - 600
60
110
140
60
145
180
8 - 20
20 - 44
38 - 86
- - R

- RI
1 250
4 500
9 000
1Psychorbs and Necromorbs have the ability to cast magical bolts, which do magic damage.
2Spider Lords have the ability to spit, which does magic damage.


The Hive - monsters without subtypes, U - Undead, A - Animals, D - Demons
Name dlvl mlvl HP - single HP - multi AC To Hit% Damage MFL Base Exp

The Shredded (U)

1 - 2
23
38
53
35 - 45
155 - 185
240 - 280
70 - 90
310 - 370
480 - 560
65
115
145
75
160
195
4 - 12
10 - 28
22 - 54
- RR

- RR
900
3 800
7 600

Felltwin (D)

1 - 2
22
37
52
25 - 35
125 - 155
200 - 240
50 - 70
250 - 310
400 - 480
50
100
130
70
155
190
10 - 18
24 - 40
46 - 78


IR -
600
3 200
6 400

Hellboar1 (D)

1 - 2
23
38
53
40 - 50
170 - 200
260 - 300
80 - 100
340 - 400
520 - 600
60
110
140
70
155
190
16 - 24
36 - 52
70 - 102


- RR
750
3 500
7 000

Hork Spawn2 (D)

2 - 3
22
37
52
15 - 15
95 - 95
160 - 160
30 - 30
190 - 190
320 - 320
25
75
105
60
145
180
10 - 25
24 - 54
46 - 106
I - -

I - -
250
2 500
5 000

Lashworm (A)

3 - 4
20
35
50
15 - 15
95 - 95
160 - 160
30 - 30
190 - 190
320 - 320
50
100
130
90
175
210
12 - 20
28 - 44
54 - 86


- R -
600
3 200
6 400

Torchant3 (A)

3 - 4
22
37
52
30 - 40
140 - 170
220 - 260
60 - 80
280 - 340
440 - 520
70
120
150
75
160
195
20 - 30
44 - 64
86 - 126
- I -

RIR
600
3 200
6 400
1Hellboars have the ability to Knock Back.
2Hork Spawns never drop any items or gold.
3Torchants have the ability to cast Fireball.


The Crypt - monsters with subtypes, U - Undead, A - Animals, D - Demons
Name dlvl mlvl HP - single HP - multi AC To Hit% Damage MFL Base Exp

Firebat1 (A)

1 - 2
24
39
54
30 - 40
140 - 170
220 - 260
60 - 80
280 - 340
440 - 520
70
120
150
100
185
220
15 - 20
34 - 44
66 - 86
- I -

RIR
2 400
6 800
13 600

Hellbat2 (D)

3 - 4
29
44
59
50 - 70
200 - 260
300 - 380
100 - 140
400 - 520
600 - 760
80
130
160
110
195
230
30 - 30
64 - 64
126 - 126
RIR

RII
3 600
9 200
18 400

Skullwing (U)

1 - 2
27
42
57
35 - 35
155 - 155
240 - 240
70 - 70
310 - 310
480 - 480
80
130
160
75
160
195
15 - 20
34 - 44
66 - 86
- RR

- RR
3 000
8 000
14 000

Bone Demon3 (U)

3 - 4
30
45
60
120 - 140
410 - 470
530 - 660
240 - 280
820 - 940
1 160 - 1 320
50
100
130
100
185
220
40 - 50
84 - 104
166 - 206
- II

- II
5 000
12 000
24 000

Lich4 (U)

1 - 2
25
40
55
40 - 50
170 - 200
260 - 300
80 - 100
340 - 400
520 - 600
60
110
140
100
185
220
15 - 20
34 - 44
66 - 86
- - R

RRI
3 000
8 000
16 000

Arch Lich4 (U)

3 - 4
30
45
60
90 - 100
320 - 350
460 - 500
180 - 200
640 - 700
920 - 1000
75
125
155
120
205
240
30 - 30
64 - 64
126 - 126
RRI

III
4 000
10 000
20 000
1Firebats have the ability to cast Firebolt.
2Hellbats have the ability to cast Fireball.
3Bone Demons have the ability to cast magical bolts, which do magic damage. Bone Demons are also resistant to Holy Bolt.
4Liches and Arch Liches have the ability to cast magical bolts, which do magic damage.


The Crypt - monsters without subtypes, U - Undead, A - Animals, D - Demons
Name dlvl mlvl HP - single HP - multi AC To Hit% Damage MFL Base Exp

Gravedigger1 (U)

1 - 1
26
41
56
60 - 120
230 - 410
340 - 580
120 - 240
460 - 820
680 - 1160
20
70
100
80
165
200
2 - 12
8 - 28
12 - 54
- - I

RRI
2 000
6 000
12 000

Tomb Rat (A)

1 - 2
24
39
54
40 - 60
170 - 230
260 - 340
80 - 120
340 - 460
520 - 680
30
80
110
120
205
240
12 - 25
28 - 54
56 - 106


- RR
1 800
5 600
11 200

Devil Kin Brute
(A)

1 - 2
27
42
57
60 - 80
230 - 290
340 - 460
120 - 160
460 - 580
680 - 840
70
120
150
100
185
220
18 - 24
40 - 52
78 - 102
- RR

RRR
2 400
6 800
13 600

Satyr Lord (A)

1 - 2
28
43
58
80 - 100
290 - 350
420 - 500
160 - 200
580 - 700
840 - 1 000
70
120
150
90
175
210
20 - 30
44 - 64
86 - 126
- RR

RII
2 800
7 600
15 200

Crypt Demon (D)

2 - 3
28
43
58
100 - 120
350 - 410
500 - 580
200 - 240
700 - 820
1 000 - 1 160
85
135
165
100
185
220
20 - 40
44 - 84
86 - 166
IRR

IIR
3 200
8 400
16 800

Biclops3 (D)

3 - 4
30
45
60
100 - 120
350 - 410
500 - 580
200 - 240
700 - 820
1 000 - 1 160
80
130
160
90
175
210
40 - 50
84 - 104
166 - 206
- - R

- RR
4 000
10 000
20 000

Flesh Thing (D)

3 - 4
28
43
58
150 - 200
500 - 650
700 - 900
300 - 400
1 000 - 1 300
1 400 - 1 800
70
120
150
150
235
2703
12 - 18
28 - 40
54 - 76
RRR

RRR
4 000
10 000
20 000

Reaper (D)

3 - 4
30
45
60
130 - 150
440 - 500
620 - 700
260 - 300
880 - 1000
1 240 - 1 400
90
140
170
120
205
240
30 - 35
64 - 74
126 - 146
IIR

III
6 000
14 000
28 000
1Gravediggers have the ability to regenerate hit points faster while digging on dead monsters.
2Biclops have the ability to Knock Back.
3Due to a bug, the base To Hit for Flesh Thing will be 14% on hell difficulty.


5.2.4 Special monsters in Hellfire

In the table below are listed the special monsters in Hellfire. They are truly unique and are not based on any monster type. They are all treated by the game as unique monsters. Like unique monsters, the special monsters have two different mlvl as well. One is used for combat and experience point award (battle) and one is used for item generation of items dropped by the unique monster (item). Both are given below. For information about the modified data for Diablo in Hellfire, see chapter 5.2.2.

Special Monsters in Hellfire - Demons
Name dlvl mlvl
battle
mlvl
items
HP - single HP - multi AC To Hit% Damage MFL Base Exp

Hork Demon1

H3
38
53
68
27
27
27
60 - 70
230 - 260
340 - 380
120 - 140
460 - 520
680 - 760
80
130
160
60
145
180
20 - 35
44 - 74
86 - 146
- - R

R - I
2 000
6 000
10 000

The Defiler

H4
40
55
70
30
30
30
120
410
580
240
820
1 160
80
130
160
110
195
230
20 - 30
44 - 64
86 - 126
RRI

RII
5 000
12 000
24 000

Na-Krul2
(by lever)

C4
45
75
105
40
40
40
666
2 048
2 764
1 332
4 096
5 528
125
175
205
150
235
2703
40 - 50
84 - 104
166 - 206
III

III
6 000
14 000
28 000

Na-Krul2
(by book)

C4
45
75
105
40
40
40
333
1 049
1 432
666
2 098
2 864
75
125
155
150
235
2703
40 - 50
84 - 104
166 - 206


6 000
14 000
28 000
1Hork Demon has the ability to spawn Hork Spawns
2Na-Krul is immune to Stone Curse.
3Due to a bug, the base To Hit for Na - Krul will be 14% on hell difficulty.