4.2 Spell casting monsters

Some monsters have the ability to do magical attacks. Monsters in Diablo can only use spells that are available to the player (although they work a bit differently in regard to damage, for example), except for Spitting Terrors. In Hellfire, there are many new monsters that also have the ability to do magical attacks. Often those are new ones that are not available to the player in any way. The tables below summarize all monsters with magical attacks as well as what type of magic it is (not always obvious).

Type Monster Spell/Attack
Magic Succubi Blood Star
  Blightfire (Unique Goat Man) Blood Star
  All Mages Flash
  Spitting Terrors Spit1
  Psychorb Magic Attack1
  Necromorb Magic Attack1
  Spider Lord Spit1
  Bone Demon Magic Attack1
  Lich Magic Attack1
  Arch Lich Magic Attack1
1These monsters cast spells that are not available to characters.

Type Monster Spell/Attack
Fire Counselor Firebolt
  Advocate Fireball
  Balrog Inferno
  Torchant Fireball
  Fire Bat Firebolt
  Hell Bat Fireball

Type Monster Spell/Attack
Lightning Familiars Single stationary Charged Bolt
  Magistrate Charged Bolt
  Lightning Demons Lightning
  Cabalist Lightning

Type Monster Spell/Attack
Other Diablo Apocalypse
  Skeleton Archer Arrow1
  Goat Archer Arrow1
1Arrows is of course not a spell, but is in many ways technically handled as a spell (with some special cases) by the game. For ease of use together with other parts of this Guide, it is thus useful to list arrow attacks here.


4.2.1 Details about monster spells in Diablo

Below are listed all those spells that monsters are able to use. In most cases they are identical to the ones used by players. although some differences can exist. If the damage is stated as min - max, the damage is identical to the one listed for melee damage in chapter 5. Note that the charge attacks some monsters can do are, in fact, treated by the game as a type of "spell," where the monster itself is the "spell" projectile. Upon hitting it will do normal melee damage. See chapter 6.1.7 for more information.

Apocalypse Arrow
Type: n/a
Damage: 40
Blockable: Yes
Type: n/a
Damage: min - max
Speed: 32
Blockable: Yes
Note:
*  Only Diablo can cast apocalypse.
Note:
*  See chapter 5.2.1 for information about min and max damage for monsters.
*  Arrow is of course not a spell, but is in many ways technically handled as a spell (with some special cases) by the game. For ease of use together with other parts of this Guide, it is thus useful to list arrow attacks here.
Blood Star Charged Bolt
Type: magic
Damage: min - max
Speed: 16
Blockable: Yes
Type: lightning
Damage Magistrate: 15
Damage Familiars: 1 - 10
Number of bolts:
Speed: 8
Blockable: Yes
Note:
*  See chapter 5.2.1 for information about min and max damage for monsters.
 
Fireball Firebolt
Type: fire
Damage: min - max
Speed: 16
Blockable: Yes
Type: fire
Damage: min - max
Speed: 16
Blockable: Yes
Note:
*  See chapters 5.2.1 and 5.2.3 for information about min and max damage for monsters.
Note:
*  See chapters 5.2.1 and 5.2.3 for information about min and max damage for monsters.
Flash Inferno
Type: magic
Damage 1: mlvl/32
Damage 2: 4/64
Duration: 0.95 seconds
Blockable: No
Type: fire
Damage: min/64 - max/64
Range: 3
Duration: 1, 1.25 and 1.50 seconds
Blockable: No
Note:
*  The Flash spell is actually composed of two different effects, the two different Damages given are for the two different effects. The first hit in front of the monster and to the sides, the other behind the monster.
*  The flash will try to hit once every 0.05 seconds for a total of 19 times.
Note:
*  See chapter 5.2.1 for information about min and max damage for monsters.
*  The three values for duration are for the three target locations, starting with the one closest to the caster.
*  The flame will try to hit once every 0.05 seconds for a total of 20, 25 and 30 times.
Lightning Magma Ball
Type: lightning
Damage: min/32 - max/32
Speed: 32
Duration: 0.5 seconds
Blockable: No
Type: fire
Damage: min - max
Speed: 16
Blockable: Yes
Note:
*  The lightning is actually a stationary effect, but the initiation will be delayed the further away it appears, thus giving an appearance of moving. This delay "travels" with a speed of 32.
*  The bolt will try to hit once every 0.05 seconds for a total of 10 times.
Note:
*  See chapters 5.2.1 and 5.2.3 for information about min and max damage for monsters.
Spit Attack Spit Puddle
Type: magic
Damage: min - max
Speed: 16
Duration: 20 + Intf·5
Blockable: Yes
Type: magic
Damage (spit attack): 1/32
Damage (dead Acid Beasts): (Intf + 1)/64
Duration: 2·(Intf + 1) + Rnd[15]/20 seconds
Blockable: No
Note:
*  See chapters 5.2.1 and 5.2.3 for information about min and max damage for monsters.
*  See chapter 5.3.3 for information about intelligence factors (Intf) for monsters.
*  The duration is actually what determines the distance a monster can spit.
Note:
*  See chapter 5.3.3 for information about intelligence factors (Intf) for monsters.
*  The puddle will try to hit once each 0.05 second for a total of (Intf + 1)·2 + Rnd[15] times.


4.2.2 Details about new monster spells in Hellfire

Most new monsters in Hellfire that can use spells have new special spells not available to players, although some use "old" spells. Below are listed all new spells monsters in Hellfire can use. If the damage given is stated as min - max, the damage is identical to the one listed for melee damage in chapter 5.

Arch Lich attack Bone Demon attack
Type: magic
Damage: min - max
Speed: 16
Blockable: Yes
Type: magic
Damage: min - max
Speed: 16
Blockable: Yes
Note:
*  See chapters 5.2.1 and 5.2.3 for information about min and max damage for monsters.
Note:
*  See chapters 5.2.1 and 5.2.3 for information about min and max damage for monsters.
Lich attack Necromorb attack
Type: magic
Damage: min - max
Speed: 16
Blockable: Yes
Type: magic
Damage: min - max
Speed: 16
Blockable: Yes
Note:
*  See chapters 5.2.1 and 5.2.3 for information about min and max damage for monsters.
Note:
*  See chapters 5.2.1 and 5.2.3 for information about min and max damage for monsters.
Psychorb attack  
Type: magic
Damage: min - max
Speed: 16
Blockable: Yes
 
Note:
*  See chapters 5.2.1 and 5.2.3 for information about min and max damage for monsters.