3.4 Prefixes and suffixes

All equipable items can have a prefix and/or a suffix. In the tables below, you can see the effects of each prefix and suffix in the game. The tables also provide information about the qlvl of each prefix and suffix, as well as information for calculating the price of any magical item (steps, base-max, range and multiplier). See chapter 3.6 for formulas to calculate prices of items. The prefixes and suffixes are grouped according to what type of effect they have. Unless otherwise stated, prefixes and suffixes are cumulative with others of the same type and also with effects on unique items that are of the same type. For information on how items are assigned prefixes and suffixes, see chapter 3.8 and 3.9.

Not all prefixes and suffixes can occur on all types of items. The tables also list on which type of items you will find each prefix and suffix. The following abbreviations are used:

  A Armor and Helms t Staves, but only in Hellfire
  S Shields B Bows
  W Weapons (Axes, Clubs and Swords) J Jewelry
  T Staves    


+ Strength
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
frailty -10 - -6 ASW–BJ 3       -3
weakness -5 - -1 ASWtBJ 1       -2
strength 1 - 5 ASWtBJ 1 4 200 - 1 000 800 2
might 6 - 10 ASW–BJ 5 4 1 200 - 2 000 800 3
power 11 - 15 ASW–BJ 11 4 2 200 - 3 000 800 4
giants 16 - 20 A–W–BJ 17 4 3 200 - 5 000 1 800 7
titans 21 - 30 ––W––J 23 9 5 200 - 10 000 4 800 10


+ Magic
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
the fool -10 - -6 ASWTBJ 3       -3
dyslexia -5 - -1 ASWTBJ 1       -2
magic 1 - 5 ASWTBJ 1 4 200 - 1 000 800 2
the mind 6 - 10 ASWTBJ 5 4 1 200 - 2 000 800 3
brilliance 11 - 15 ASWTBJ 11 4 2 200 - 3 000 800 4
sorcery 16 - 20 A–WTBJ 17 4 3 200 - 5 000 1 800 7
wizardry 21 - 30 –––T–J 23 9 5 200 - 10 000 4 800 10


+ Dexterity
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
paralysis -10 - -6 ASW–BJ 3       -3
atrophy -5 - -1 ASWtBJ 1       -2
dexterity 1 - 5 ASWtBJ 1 4 200 - 1 000 800 2
skill 6 - 10 ASW–BJ 5 4 1 200 - 2 000 800 3
accuracy 11 - 15 ASW–BJ 11 4 2 200 - 3 000 800 4
precision 16 - 20 A–W–BJ 17 4 3 200 - 5 000 1 800 7
perfection 21 - 30 ––––BJ 23 9 5 200 - 10 000 4 800 10


+Vitality
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
illness -10 - -6 ASW–BJ 3       -3
disease -5 - -1 ASWtBJ 1       -2
vitality 1 - 5 ASWtBJ 1 4 200 - 1 000 800 2
zest 6 - 10 ASW–BJ 5 4 1 200 - 2 000 800 3
vim 11 - 15 ASW–BJ 11 4 2 200 - 3 000 800 4
vigor 16 - 20 A–W–BJ 17 4 3 200 - 5 000 1 800 7
life 21 - 30 –––––J 23 9 5 200 - 10 000 4 800 10


+ All Attributes
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
trouble -10 - -6 ASWtBJ 12       -10
the pit -5 - -1 ASWtBJ 5       -5
the sky 1 - 3 ASWtBJ 5 2 800 - 4 000 3 200 5
the moon 4 - 7 ASWtBJ 11 3 4 800 - 8 000 3 200 10
the stars 8 - 11 A–W–BJ 17 3 8 800 - 12 000 3 200 15
the heavens 12 - 15 ––W–BJ 25 3 12 800 - 20 000 7 200 20
the zodiac 16 - 20 –––––J 30 4 20 800 - 40 000 19 200 30


+ Life
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
the vulture -25 - -11 AS–––J 4       -4
the jackal -10 - -1 AS–––J 1       -2
the fox 10 - 15 AS–––J 1 5 100 - 1 000 900 2
the jaguar 16 - 20 AS–––J 5 4 1 100 - 2 000 900 3
the eagle 21 - 30 AS–––J 9 9 2 100 - 4 000 1 900 5
the wolf 30 - 40 AS–––J 15 10 4 100 - 6 000 1 900 7
the tiger 41 - 50 AS–––J 21 9 6 100 - 10 000 3 900 9
the lion 51 - 60 A––––J 27 9 10 100 - 15 000 4 900 11
the mammoth 61 - 80 A––––– 35 19 15 100 - 19 000 3 900 12
the whale 81 - 100 A––––– 60 19 19 100 - 30 000 10 900 13


+ Mana
Prefix Value Occurrence qlvl Steps Base-Max Range Multiplier
corruption1  -all ASW––– 5   -1 000   2
hyena's -25 - -11 –––T–J 4 14 100 - 1 000 900 -2
frog's -10 - -1 –––T–J 1       -2
spider's 10 - 15 –––T–J 1 5 500 - 1 000 500 2
raven's 15 - 20 –––T–J 5 5 1 100 - 2 000 900 3
snake's 21 - 30 –––T–J 9 9 2 100 - 4 000 1 900 5
serpent's 30 - 40 –––T–J 15 10 4 100 - 6 000 1 900 7
drake's 41 - 50 –––T–J 21 9 6 100 - 10 000 3 900 9
dragon's 51 - 60 –––T–J 27 9 10 100 - 15 000 4 900 11
wyrm's2  61 - 80 –––t–– 35 19 15 100 - 19 000 3 900 12
hydra's2  81 - 100 –––t–– 60 19 19 100 - 30 000 10 900 13
1A suffix.
2Only available in Hellfire.


+% Armor Class1
Prefix Value Occurrence qlvl Steps Base-Max Range Multiplier
vulnerable -100 - -51 AS–––– 3       -3
rusted -50 - -25 AS–––– 1       -2
fine 20 - 30 AS–––– 1 10 20 - 100 80 2
strong 31 - 40 AS–––– 3 9 120 - 200 80 3
grand 41 - 55 AS–––– 6 14 220 - 300 80 5
valiant 56 - 70 AS–––– 10 14 320 - 400 80 7
glorious 71 - 90 AS–––– 14 19 420 - 600 180 9
blessed 91 - 110 AS–––– 19 19 620 - 800 180 11
saintly 111 - 130 AS–––– 24 19 820 - 1 200 380 13
awesome 131 - 150 AS–––– 28 19 1 220 - 2 000 780 15
holy 151 - 170 AS–––– 35 19 5 200 - 6 000 800 17
godly 171 - 200 AS–––– 60 29 6 200 - 7 000 800 20
1There is a minimum increase of 1 in AC. That is, even if the percentage will give an increase to AC less than one, it will be increased by at least one. Due to a bug, any decrease in AC less than 1 will be transformed into a positive increase by 1.


+% To Hit
Prefix Value Occurrence qlvl Steps Base-Max Range Multiplier
tin -10 - -6 ––W–BJ 3       -3
brass -5 - -1 ––W–BJ 1       -2
bronze 1 - 5 ––W–BJ 1 4 100 - 500 400 2
iron 6 - 10 ––W–BJ 4 4 600 - 1 000 400 3
steel 11 - 15 ––W–BJ 6 4 1 100 - 1 500 400 5
silver 16 - 20 ––W–BJ 9 4 1 600 - 2 000 400 7
gold 21 - 30 ––W–BJ 12 9 2 100 - 3 000 900 9
platinum 31 - 40 ––W–B– 16 9 3 100 - 4 000 900 11
mithril 41 - 60 ––W–B– 20 19 4 100 - 6 000 1 900 13
meteoric 61 - 80 ––W–B– 23 19 6 100 - 10 000 3 900 15
weird 81 - 100 ––W–B– 35 19 10 100 - 14 000 3 900 17
strange 101 - 150 ––W–B– 60 49 14 100 - 20 000 5 900 20


+% To Hit, +% Damage Done
Prefix To Hit Damage Occurrence qlvl Steps1 Base-Max Range Multiplier
clumsy -10 - -6 -75 - -50 ––WTB– 5       -7
dull -5 - -1 -45 - -25 ––WTB– 1       -5
sharp2  1 - 5 20 - 35 ––WTB– 1 15 350 - 950 600 5
fine 6 - 10 36 - 50 ––WTB– 6 14 1 100 - 1 700 600 7
Warrior's 11 - 15 51 - 65 ––WTB– 10 14 1 850 - 2 450 600 13
soldier's 16 - 20 66 - 80 ––WT–– 15 14 2 600 - 3 950 1 350 17
lord's 21 - 30 81 - 95 ––WT–– 19 14 4 100 - 5 950 1 850 21
knight's 31 - 40 96 - 110 ––WT–– 23 14 6 100 - 8 450 2 350 26
master's 41 - 50 111 - 125 ––WT–– 28 14 8 600 - 13 000 4 400 30
champion's 51 - 75 126 - 150 ––WT–– 40 24 15 200 - 24 000 8 800 33
king's 76 - 100 151 - 175 ––WT–– 28 24 24 100 - 35 000 10 900 38
doppelganger's3  21 - 30 81 - 95 ––Wt–– 11 14 2 000 - 2 400 400 10
1It is the damage value that is used for price calculations.
2Is treated by the game as a cursed item during item creation so you will, for example, not be able to buy it in town.
3Only available in Hellfire. Has 10% chance of duplicating any monster hit except Diablo and unique monsters.


+% Damage Done
Prefix Value Occurrence qlvl Steps Base-Max Range Multiplier
useless -100 ––WtB– 5       -8
bent -75 - -50 ––WtB– 3       -4
weak -45 - -25 ––WtB– 1       -3
jagged 20 - 35 ––WtB– 4 15 250 - 450 200 3
deadly 36 - 50 ––WtB– 6 14 500 - 700 200 4
heavy 51 - 65 ––WtB– 9 14 750 - 950 200 5
vicious 66 - 80 ––WtB– 12 14 1 000 - 1 450 450 8
brutal 81 - 95 ––WtB– 16 14 1 500 - 1 950 450 10
massive 96 - 110 ––WtB– 20 14 2 000 - 2 450 450 13
savage 111 - 125 ––W–B– 23 14 2 500 - 3 000 500 15
ruthless 126 - 150 ––W–B– 35 24 10 100 - 15 000 4 900 17
merciless 151 - 175 ––W–B– 60 24 15 000 - 20 000 5 000 20
decay1,2  150 - 250 ––WtB– 1   200 - 200 0 2
crystalline1,3  200 - 280 ––W––– 5 79 1 000 - 3 000 2 000 3
1Only available in Hellfire.
2Bonus decreases by 5% each hit. When reaching -100%, the item is destroyed.
3Also has from -30 to -70% lower durability.


+ Damage Done
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
quality 1 - 2 ––WtB– 2 1 100 - 200 100 2
maiming 3 - 5 ––WtB– 7 2 1 300 - 1 500 200 3
slaying 6 - 8 ––W––– 15 2 2 600 - 3 000 400 5
gore 9 - 12 ––W––– 25 3 4 100 - 5 000 900 8
carnage 13 - 16 ––W––– 35 3 5 100 - 10 000 4 900 10
slaughter 17 - 20 ––W––– 60 3 10 100 - 15 000 4 900 13


- Damage Taken1
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
pain +4 - +2 AS–––J 4       -4
tears 1 AS–––J 2       -2
health 1 AS–––J 2   200   2
protection 2 AS–––– 6   400   4
absorption 3 AS–––– 12   1 001   10
deflection 4 A––––– 20   2 500   15
osmosis 5 - 6 A––––– 50 1 7 500 - 10 000 2 500 20
1Works for all type of damage, even from spells, but does not work against other players. The damage is reduced before any resistance is applied but after the thieves effect. The damage will never be reduced below 1.


+ Fire Damage1
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
flame 1 - 3 ––––B– 1   2 000   2
fire 1 - 6 ––––B– 11   4 000   4
burning 1 - 16 ––––B– 35   6 000   6
flaming2  1 - 10 ––WT–– 7   5 000   2
1There are quite a few bugs associated with fire and lightning arrows which make them often deal erroneous damage (way too high or no additional damage at all).
2A prefix.


+ Lightning Damage1
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
shock 1 - 6 ––––B– 13   6 000   2
lightning 1 - 10 ––––B– 21   8 000   4
thunder 1 - 20 ––––B– 60   12 000   6
lightning2  2 - 20 ––WT–– 18   10 000   2
1There are quite a few bugs associated with fire and lightning arrows which make them often deal erroneous damage (way too high or no additional damage at all).
2A prefix.


% Steal Life1
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
the leech 3 ––W––– 8   7 500   3
blood 5 ––W––– 19   15 000   3
1The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing life (an item of blood will take precedence over an item of the leech). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits, Shadowhawk, and The Eater of Souls are all treated as items of blood. Does not work against players. See chapter 6.1.4 for more information.


% Steal Mana1
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
the bat 3 ––W––– 8   7 500   3
vampires 5 ––W––– 19   15 000   3
1The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing mana (an item of vampires will take precedence over an item of the bat. The Eater of Souls is treated as an item of vampire. Does not work against players. See chapter 6.1.4 for more information.


+% Resist Magic1
Prefix Value Occurrence qlvl Steps Base-Max Range Multiplier
white 10 - 20 ASWTBJ 4 10 500 - 1 500 1 000 2
pearl 21 - 30 ASWTBJ 10 9 2 100 - 3 000 900 2
ivory 31 - 40 ASWTBJ 16 9 3 100 - 4 000 900 2
crystal 41 - 50 ASWTBJ 20 9 8 200 - 12 000 3 800 3
diamond 51 - 60 ASWTBJ 26 9 17 100 - 20 000 2 900 5
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.


+% Resist Fire1
Prefix Value Occurrence qlvl Steps Base-Max Range Multiplier
red 10 - 20 ASWTBJ 4 10 500 - 1 500 1 000 2
crimson 21 - 30 ASWTBJ 10 9 2 100 - 3 000 900 2
crimson 31 - 40 ASWTBJ 16 9 3 100 - 4 000 900 2
garnet 41 - 50 ASWTBJ 20 9 8 200 - 12 000 3 800 3
ruby 51 - 60 ASWTBJ 26 9 17 100 - 20 000 2 900 5
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.


+% Resist Lightning1
Prefix Value Occurrence qlvl Steps Base-Max Range Multiplier
blue 10 - 20 ASWTBJ 4 10 500 - 1 500 1 000 2
azure 21 - 30 ASWTBJ 10 9 2 100 - 3 000 900 2
lapis 31 - 40 ASWTBJ 16 9 3 100 - 4 000 900 2
cobalt 41 - 50 ASWTBJ 20 9 8 200 - 12 000 3 800 3
sapphire 51 - 60 ASWTBJ 26 9 17 100 - 20 000 2 900 5
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.


+% Resist All1
Prefix Value Occurrence qlvl Steps Base-Max Range Multiplier
topaz 10 - 15 ASWTBJ 8 5 2 000 - 5 000 3 000 3
amber 16 - 20 ASWTBJ 12 4 7 400 - 10 000 2 600 3
jade 21 - 30 ASWTBJ 18 9 11 000 - 15 000 4 000 3
obsidian 31 - 40 ASWTBJ 24 9 24 000 - 40 000 16 000 4
emerald 41 - 50 –SWTB– 31 9 61 000 - 75 000 14 000 7
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.


+ Spell Levels
Prefix Value Occurrence qlvl Steps Base-Max Range Multiplier
angel's 1 –––T–– 15   25 000   2
arch-angel's 2 –––T–– 25   50 000   3


x Charges
Prefix Value Occurrence qlvl Steps Base-Max Range Multiplier
plentiful 2 –––T–– 4   2 000   2
bountiful 3 –––T–– 9   3 000   3


Damage / Penetrate Armor1
Suffix Value2 Value3 Occurrence qlvl Steps Base-Max Range Multiplier
piercing 2 - 6 25%4  ––W–B– 1   1 000   3
puncturing 4 - 12 50%4  ––W–B– 9   2 000   6
bashing 8 - 24 75%4  ––W––– 17   4 000   12
1In Diablo these suffixes lower the AC of the target by a specific random amount in the range shown in the table. In Hellfire they reduce the AC of the target by a certain percentage shown in the table. It does not work against players. The exact value (in Diablo) is determined at the time of creation of the item and the extra To Hit is never shown on the character screen.
2In Diablo.
3In Hellfire.
4Add 12.5 when used by a Barbarian.


+% Light Radius1
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
the dark -40 A–W—J 6       -3
the night -20 A–W—J 3       -2
light 20 A–W—J 4   750   2
radiance 40 A–W—J 8   1 500   3
1Also affects the distance at which you activate monsters. A higher value means at a greater distance. There is no additional effect of wearing more than +50% or less than -80% light radius. As a curiosity, the light radius is always one square less in the catacombs and it is always the highest light radius you have had on a level that counts, even if you later lower it.


Weapon Speed1
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
readiness2,3  quick ––WTB– 1   2 000   2
swiftness3  fast ––WTB– 10   4 000   4
speed faster ––WT–– 19   8 000   8
haste4  fastest ––WT–– 27   16 000   16
1A Bard only benefits from the fastest weapon.
2Has no effect in Diablo.
3In Hellfire, it makes the arrows travel faster on bows instead of increasing the swing speed.
4Has the same effect as speed despite what is said in the latest Diablo patch (1.07).


Hit Recovery1
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
balance1  fast A––––J 1   2 000   2
stability1  faster A––––J 10   4 000   4
harmony1  fastest A––––J 20   8 000   8
1A character only benefits from the fastest one, as they are not cumulative. The exception is if you have one of each in which case you will, in Diablo only, receive a further reduction in hit recovery time. See chapter 2.2.1 for more information.


+% Durability
Suffix Value Occurrence qlvl Steps Base-Max Range Multiplier
fragility =1 ASW––– 3       -4
brittleness -75 - -26 ASW––– 1       -2
sturdiness 26 - 75 ASWt–– 1   100   2
craftsmanship 51 - 100 ASWt–– 6   200   2
structure 101 - 200 ASWt–– 12   300   2
many 100 ––––B– 3   750   2
plenty 200 ––––B– 7   1 500   3
the ages indestruct. ASWt–– 25   600   5


Other
Suffix Effect Occurrence qlvl Base-Max Multiplier
the bear2  knocks target back ––WTB– 5 750 2
blocking2  fast block –S–––– 5 4 000 4
thieves1,2,3  absorbs half trap damage AS–––J 11 1 500 2
thorns1,2  attacker takes 1-3 damage AS–––– 1 500 2
devastation1,2,4,5,6  5% chance of doing x 3 damage ––WtB– 1 1 200 3
jester's1,2,4,5,7  each swing does x 0-6 damage9  ––W––– 7 1 200 3
peril1,2,4,6,8  x 2 damage to monster, x 1 to user ––WtB– 5 500 1
1Does not work versus players.
2These effects are not cumulative if you have them more than once. They are cumulative with other effects though.
3In Hellfire it also absorbs half arrow and magical damage (magic, fire, lightning and apocalypse) from monster attacks. It is applied before both -damage and resistance.
4Only available in Hellfire.
5Damage bonus applies to total damage, not just weapon damage.
6Does not work on bows.
7A prefix.
8Affects total damage versus monsters but only weapon damage and character damage versus user. This damage is modified by any -damage from enemies, though.
9The game erroneously states it does x 0-5. Average value is x 2. For more details, see chapter 6.2.1. Does not work against Diablo or unique monsters.