3.2 Other base items

This chapter will give you information about all those items in the game that you can't wear. It also has information about magic related items. However, for information about the actual spells, how they work and their use, see chapter 4. Books and most oils consist of a base item type, book of and oil of listed in the table below. Each book then has a spell assigned to it and oils have an oil type assigned.

Type Price qlvl
Book of - 2, 8, 14, 20
Oil of - 10
3.2.1 Runes and oils

Runes and oils were introduced in Hellfire and do not exist in Diablo. Runes are placed in the dungeons and when a monster or player walks over them the spell is released. They can also be used directly on a target. Oils are used on items to boost their properties. Note that only effects from oils that affect the durability are carried over when you start a new game.

Rune1 Cost qlvl Effect2 Requirement
Rune of Fire 100 1 Casts Fireball No requirement
Rune of Lightning 200 3 Casts Lightning Wall Requires 13 magic
Rune of Stone 300 7 Casts Stone Curse Requires 25 magic
Greater Rune of Fire 400 7 Casts Immolation Requires 42 magic
Greater Rune of Lightning 500 7 Casts Nova Requires 42 magic
1Runes can be found in the dungeon or bought from Adria.
2Actually not the exact spell but one that is similar to the listed one. It is the player's level that effects the damage/duration of the runes.

Oils might need some more explanation. They are created by the game in two different ways. You won't see that as a player and there is actually no difference in how they work depending on how they were created. The first three oils in the list below actually exist as a single base item. All other oils, including also versions of the first three ones, are created as a base item oil of to which an oil type is then assigned, just like spell books. They are listed below the thick line.

Oil1 Cost qlvl Effect2
Blacksmith Oil3 100 1 Restores 20% of durability or add 1 to max durability
Oil of Accuracy 500 1 Adds 1-2% To Hit (if < 50)
Oil of Sharpness 500 1 Adds 1 to max damage (if < 30)
Blacksmith3 100 1 Restores 20% of durability or add 1 to max durability (if < 100)
Fortitude3 2 500 5 Adds 10-50 to max and current durability (if < 200)
Permanence3,4 15 000 17 Makes an item indestructible
Accuracy4 500 1 Adds 1-2% To Hit (if < 50)
Mastery4 2 500 10 Adds 3-5% To Hit (if < 100)
Hardening4 2 500 1 Adds 1-2 AC (if < 60)
Imperviousness4 2 500 10 Adds 3-5 AC (if < 120)
Sharpness4 500 1 Adds 1 to max damage (if max-min < 30)5
Death4 2 500 10 Adds 1 to min damage and 2 to max damage (if max-min < 30)5
Skill4 1 500 4 Decreases all requirement to use by 5-10 (may reach 0)6
1Oils cannot be bought, only found in the dungeons.
2Only affects the item it is used on.
3Effect is permanent and carries over when you restart a new game.
4Only exists in single player.
5It is the difference between min and max damage that must be less than 30.
6All requirements are lowered by the same amount.


3.2.2 Potions and elixirs

The tables below hold information about potions and elixirs. As always, the prices are buying prices.

Potion Cost qlvl Effect
Potion of Healing1 50 1 Restores some of your life
Potion of Full Healing 150 1 Restores all of your life
Potion of Mana1 50 1 Restores some of your mana
Potion of Full Mana 150 1 Restores all of your mana
Potion of Rejuvenation1 120 3 Restores some of your life and mana
Potion of Full Rejuvenation 600 7 Restores all of your life and mana
1See below for information on how much mana/life is restored.


Elixir1 Cost qlvl Effect
Elixir of Strength 5 000 15 Increases strength by one
Elixir of Magic 5 000 15 Increases magic by one3
Elixir of Dexterity 5 000 15 Increases dexterity by one
Elixir of Vitality 5 0002 20 Increases vitality by one4
1In multi player elixirs can be bought from Adria once your character reaches level 26. In single player they can be bought from both Adria and Pepin once you have been on dlvl 13 or in the Hive or the Crypt in Hellfire.
2Elixirs of Vitality cannot be bought, only found in the dungeons.
3In Hellfire it also restores all of your mana.
4In Hellfire it also restores all of your life.

Potions of Healing and Mana restore life and mana as stated below. Potions of Rejuvenation are basically treated as one Potion of Mana and one Potion of Healing. For information on how scrolls of healing and the Healing spell work, see chapter 4.1.2.

Potion of Healing: bonus · maxlife/8 to bonus · 3·maxlife/8
Potion of Mana: bonus · maxmana/8 to bonus · 3·maxmana/8


Type Warrior Rogue Sorcerer Monk Bard Barbarian
Healing 2.0 1.5 1.0 1.51 1.51 2.0
Mana 1.0 1.5 2.0 1.51 1.51 1.0
1When using a Potion of Rejuvenation the bonus for a Monk and a Bard is 1.0 due to a bug in Hellfire.


3.2.3 Books, scrolls and staves with spells

Books, scrolls and staves with spells are found in the dungeons but can also be bought from Adria. Healing scrolls and scrolls of Resurrection (only in multi player) can also be bought from Pepin. Below is listed how much you have to pay for scrolls, books, and data for calculating the cost of staves with spells. For information on how to calculate staff prices, see chapter 3.6. You can also find information about qlvl; see chapters 3.8 and 3.9 for information about qlvl and how to use it. Note that for books and staves, the qlvl is of the actual spell on that base item. The base item, staff or book of, has its own qlvl as well. As with other items, you can sell any book, scroll, or staff for one fourth of the price. Note that in Hellfire, staves without spells are bought and sold at Griswold. In Hellfire, Wirt will also sell staves both with and without spells.



Spell Book Scroll Staff
Price qlvl Price qlvl Multiplier (P) Charges qlvl
Apocalypse 30 0001 19 2 000 22 400 8 - 12 15
Blood Star 27 500 14 - - 360 20 - 60 13
Bone Spirit 11 500 9 - - 160 20 - 60 7
Chain Lightning 11 000 8 750 10 150 20 - 60 7
Charged Bolt 1 000 1 - - 10 40 - 80 1
Elemental 10 500 8 - - 140 20 - 60 6
Fireball 8 000 8 300 8 60 40 - 80 7
Firebolt 1 000 1 - - 10 40 - 80 1
Fire Wall 6 000 3 400 4 80 8 - 16 2
Flame Wave 10 000 9 650 10 130 20 - 40 8
Flash 7 500 5 500 6 100 20 - 40 4
Golem 18 000 11 1 100 10 220 16 - 32 9
Guardian 14 000 9 950 12 190 16 - 32 8
Healing 1 000 1 50 1 10 20 - 40 1
Heal Other 1 000 1 - - 10 20 - 40 1
Holy Bolt 1 000 1 - - 10 40 - 80 1
Identify - - 100 1 - - -
Inferno 2 000 3 100 1 20 20 - 40 1
Infravision - - 600 8 - - -
Lightning 3 000 4 150 4 30 20 - 60 3
Mana Shield 16 000 6 1 200 8 240 4 - 10 5
Nova 21 0001 14 1 300 14 260 16 - 32 10
Phasing 3 500 7 200 6 40 40 - 80 6
Resurrect - - 250 1 50 4 - 10 5
Stone Curse 12 000 6 800 6 160 8 - 16 5
Telekinesis 2 500 2 - - 40 20 - 40 2
Teleport 20 000 14 3 000 14 250 16 - 32 12
Town Portal 3 000 3 200 4 40 8 - 12 3
1Available as a book in Hellfire only.


Spell Book Scroll Staff
New in Hellfire Price qlvl Price qlvl Multiplier (P) Charges qlvl
Berserk 3 000 3 - - 40 8 - 12 3
Immolation 21 000 14 - - 260 16 - 32 10
Jester - - - - 40 15 - 30 4
Lightning Wall 6 000 3 - - 80 8 - 16 2
Magi - - - - 40 15 - 30 20
Mana - - - - 10 12 - 24 5
Reflect 3 000 3 - - 40 8 - 12 3
Ring of Fire 6 000 5 - - 80 8 - 16 5
Search 3 000 1 50 3 40 8 - 12 3
Warp 3 000 3 - - 40 8 - 12 3