3.13 Summary of various item properties

This chapter summarizes various properties of items and lets you review them without being confused by other non related properties. All data below can of course be found in the complete tables in chapter 3.1 - 3.5. To make it as convenient as possible, I have tried to have each summary on its own page or opening.

3.13.1 Levels of base items

Below is a list of all the base items in the game. It has been divided into two different tables: equipable items (excluding jewelry) and other items. The items are sorted by their qlvl.

Armor and Weapons
Item qlvl Item qlvl Item qlvl
Buckler 1 Spiked Club 4 Ring Mail 11
Cap 1 Claymore 5 Full Helm 12
Cape 1 Long Bow 5 Great Axe 12
Club 1 Small Shield 5 War Staff 12
Dagger 1 War Hammer 5 Chain Mail 13
Rags 1 Composite Staff 6 Kite Shield 14
Sable 1 Large Axe 6 Two-Handed Sword 14
Short Bow 1 Leather Armor 6 Scale Mail 15
Short Staff 1 Long Sword 6 Short War Bow 15
Short Sword 1 Composite Bow 7 Breast Plate 16
Cloak 2 Flail 7 Crown 16
Falchion 2 Hard Leather Armor 7 Great Sword 17
Mace 2 Broad Axe 8 Splint Mail 17
Small Axe 2 Broad Sword 8 Long War Bow 19
Hunter’s Bow 3 Helm 8 Plate Mail 19
Morning Star 3 Large Shield 9 Great Helm 20
Robe 3 Quarter Staff 9 Tower Shield 20
Axe 4 Short Battle Bow 9 Field Plate 21
Blade 4 Studded Leather Armor 9 Gothic Plate 23
Long Staff 4 Bastard Sword 10 Gothic Shield 23
Quilted Armor 4 Battle Axe 10 Full Plate Mail 25
Scimitar 4 Maul 10    
Skull Cap 4 Long Battle Bow 11    


Other base items
Item qlvl Item qlvl Item qlvl
Blacksmith Oil1 1 Rune if Lightning1 4 Scroll of Golem 10
Oil of Accuracy1 1 Scroll of Town Portal 4 Scroll of Chain Lightning 10
Oil of Sharpness1 1 Ring 5 Scroll of Flame Wave 10
Potion of Full Healing 1 Scroll of Flash 6 Scroll of Guardian 12
Potion if Full Mana 1 Scroll of Stone Curse 6 Book of 14
Potion of Healing 1 Scroll of Phasing 6 Scroll of Nova 14
Potion of Mana 1 Greater Rune of Fire1 7 Scroll of Teleport 14
Rune of Fire1 1 Greater Rune of Lightning1 7 Elixir of Dexterity 15
Scroll of Healing 1 Potion of Full Rejuvenation 7 Elixir of Magic 15
Scroll of Identify 1 Rune of Stone1 7 Elixir of Strength 15
Scroll of Inferno 1 Amulet 8 Ring 15
Scroll of Resurrect 1 Book of 8 Amulet 16
Book of 2 Scroll of Fireball 8 Book of 20
Potion of Rejuvenation 3 Scroll of Infravision 8 Elixir of Vitality 20
Scroll of Lightning 3 Scroll of Mana Shield 8 Scroll of Apocalypse 22
Scroll of Search1 3 Oil of1 10    
Scroll of Fire Wall 4 Ring 10    
1Only available in Hellfire.


3.13.2 Levels of spells on books and staves

When spells are attached to books and staves (they never exist on scrolls as each scroll is a separate base item), they also have a qlvl, and that differs between books and staves. Below are listed the qlvl for both types sorted in qlvl order.

On books On books On staves On staves
Spell qlvl Spell qlvl Spell qlvl Spell qlvl
Charged Bolt 1 Ring of Fire1 5 Charged Bolt 1 Mana Shield 5
Fire Bolt 1 Mana Shield 6 Fire Bolt 1 Resurrect 5
Healing 1 Stone Curse 6 Healing 1 Ring of Fire1 5
Heal Other 1 Phasing 7 Heal Other 1 Stone Curse 5
Holy Bolt 1 Chain Lightning 8 Holy Bolt 1 Elemental 6
Search1 1 Elemental 8 Inferno 1 Phasing 6
Telekinesis 2 Fireball 8 Fire Wall 2 Chain Lightning 7
Fire Wall 3 Bone Spirit 9 Lightning Wall1 2 Fireball 7
Inferno 3 Flame Wave 9 Telekinesis 2 Bone Spirit 7
Town Portal 3 Guardian 9 Berserk1 3 Flame Wave 8
Berserk1 3 Golem 11 Reflect1 3 Guardian 8
Lightning Wall1 3 Blood Star 14 Warp1 3 Golem 9
Reflect1 3 Immolation1 14 Lightning 3 Immolation1 10
Warp1 3 Nova1 14 Search1 3 Nova 10
Lightning 4 Teleport 14 Town Portal 3 Teleport 12
Flash 5 Apocalypse1 19 Flash 4 Blood Star 13
        Jester1 4 Apocalypse 15
        Mana1 5 Magi1 20
1Only available in Hellfire.


3.13.3 Levels of prefixes and suffixes

The tables below list all prefixes and suffixes according to their qlvl. All the prefixes are found in one table while all the suffixes are found in another table.

Prefix qlvl Prefix qlvl Prefix qlvl Prefix qlvl Prefix qlvl
brass 1 red 4 crimson 10 lightning 18 dragon’s 27
bronze 1 white 4 pearl 10 blessed 19 awesome 28
dull 1 clumsy 5 valiant 10 lord’s 19 king’s 28
fine 1 crystalline1 5 Warrior’s 10 cobalt 20 master’s 28
frog’s 1 raven’s 5 doppelgang.1 11 crystal 20 emerald 31
rusted 1 useless 5 amber 12 garnet 20 holy 35
sharp 1 deadly 6 gold 12 massive 20 ruthless 35
spider’s 1 fine 6 vicious 12 mithril 20 weird 35
weak 1 grand 6 glorious 14 drake’s 21 wyrm’s1 35
bent 3 steel 6 angel’s 15 knight’s 23 champion’s 40
strong 3 flaming 7 serpent’s 15 meteoric 23 godly 60
tin 3 jester’s1 7 soldier’s 15 savage 23 hydra’s1 60
vulnerable 3 topaz 8 brutal 16 obsidian 24 merciless 60
blue 4 bountiful 9 crimson 16 saintly 24 strange 60
hyena’s 4 heavy 9 ivory 16 arch-angel’s 25    
iron 4 silver 9 lapis 16 diamond 26    
jagged 4 snake’s 9 platinum 16 ruby 26    
plentiful 4 azure 10 jade 18 sapphire 26    
1Only available in Hellfire.


Suffix qlvl Suffix qlvl Suffix qlvl Suffix qlvl Suffix qlvl
atrophy 1 quality 2 skill 5 thieves 11 the tiger 21
balance 1 tears 2 zest 5 vim 11 life 23
brittleness 1 the fool 3 the sky 5 absorption 12 perfection 23
decay1 1 fragility 3 craftman. 6 structure 12 titans 23
dexterity 1 frailty 3 the dark 6 trouble 12 wizardry 23
devastation1 1 illness 3 protection 6 shock 13 the ages 25
disease 1 many 3 maiming 7 slaying 15 gore 25
dyslexia 1 the night 3 plenty 7 the wolf 15 the heavens 25
flame 1 paralysis 3 the bat 8 the stars 17 haste 27
the fox 1 light 4 the leech 8 vigor 17 the lion 27
the jackal 1 pain 4 radiance 8 bashing 17 the zodiac 30
magic 1 the vulture 4 the eagle 9 giants 17 burning 35
piercing 1 the bear 5 puncturing 9 precision 17 carnage 35
readiness 1 blocking 5 stability 10 sorcery 17 the mammoth 35
strength 1 corruption 5 swiftness 10 blood 19 osmosis 50
sturdiness 1 the jaguar 5 accuracy 11 speed 19 slaughter 60
thorns 1 might 5 brilliance 11 vampires 19 thunder 60
vitality 1 the mind 5 fire 11 deflection 20 the whale 60
weakness 1 peril1 5 the moon 11 harmony 20    
health 2 the pit 5 power 11 lightning 21    
1Only available in Hellfire.


3.13.4 Levels of unique items

The table below lists all unique items according to their qlvl. As quest items are only dropped in special occasions during the quests, they have no qlvl. I have listed them in a separate table below.

Unique Item qlvl Unique Item qlvl Unique Item qlvl
Black Razor 1 The Blackoak Bow 5 Bone Chain Armor1 13
Bramble 1 Bow of the Dead 5 Fleshstinger 13
Civerb’s Cudgel 1 Constricting Ring 5 Lightsabre 13
Crackrust 1 Wicked Axe 5 Scavenger Carapace 13
The Defender 1 Wisdom’s Wrap 5 Thunderclap1 13
The Deflector 1 The Bonesaw 6 Thundercall 14
Gonnagal’s Dirk 1 Gladiator’s Bane 6 The Falcon’s Talon 15
Gryphons Claw 1 Thinking Cap 6 Gnat Sting1 15
Hammer of Jholm 1 Overlords Helm 7 Hellslayer 15
Helm of Sprits 1 Stonecleaver 7 Nightscape 16
Lightforge 1 Giant’s Knuckle1 8 The Protector 16
The Rift Bow 1 Gleamsong 8 Schaefer’s Hammer 16
Ring of Regha 1 Karik’s Ring1 8 Diamondedge1 17
Split Skull Shield 1 Mercurial Ring1 8 Inferno 17
The Bleeder 2 Ring of Magma1 8 Windforce 17
The Celestial Bow 2 Shadowhawk 8 Naj’s Puzzler 18
The Celestial Star 2 Storm Spire 8 Doombringer 19
Dragon’s Breach 2 Ring of the Mystics1 8 Naj’s Light Plate 19
Gibbous Moon 2 Ring of Thunder1 8 Mindcry 20
The Mangler 2 Xorine’s Ring1 8 Gotterdamerung 21
The Needler 2 Gnarled Root 9 Shirotachi1 21
The Rainbow Cloak 2 Sparkling Mail 9 Rod of Onan 22
Sharp Beak 2 Acolytes Amulet1 10 Eater of Souls1 23
Staff of Shadows 2 Flamedart 10 The Grizzly 23
Thorn Flesh of Souls 2 Gladiators Rings1 10 Stormshield 24
Bloodslayer 3 Holy Defender 10 Armor of Gloom1 25
Deadly Hunter 3 Ring of Engagement 11 Demon Plate Armor1 25
The Executioner’s Blade 3 Flambeau1 11 Demonspike Coat 25
Ice Shank 3 Wizardspike 11 Messerschmidt’s Reaver 25
Blackoak Shield 4 Aguinara’s Hatchet 12 Dreamflange 26
The Celestial Axe 4 Amulet of Warding1 12 Eaglehorn 26
Immolator 4 The Cranium Basher 12 The Grandfather 27
Leather of Aut 4 Fool’s Crest 12 Royal Circlet 27
Baranar’s Star 5 Blitzen1 13    
1Only available in Hellfire.


Unique Item qlvl Unique Item qlvl Unique Item qlvl
Arkaine’s Valor n/a Empyrean Band n/a Ring of Truth n/a
Auric Amulet1 n/a Griswold’s Edge n/a The Undead Crown n/a
Bovine Plate1 n/a Harlequin Crest n/a Veil of Steel n/a
The Butcher’s Cleaver n/a Optic Amulet n/a    
1Only available in Hellfire.


3.13.5 Effects of prefixes and suffixes

The tables below are extracted from the more comprehensive ones above and summarize the effects of each prefix and suffix.

+ Strength + Magic + Dexterity + Vitality + All Attributes
frailty -10 - -6 the fool -10 - -6 paralysis -10 - -6 illness -10 - -6 trouble -10 - -6
weakness -5 - -1 dyslexia -5 - -1 atrophy -5 - -1 disease -5 - -1 the pit -5 - -1
strength 1 - 5 magic 1 - 5 dexterity 1 - 5 vitality 1 - 5 the sky 1 - 3
might 6 - 10 the mind 6 - 10 skill 6 - 10 zest 6 - 10 the moon 4 - 7
power 11 - 15 brilliance 11 - 15 accuracy 11 - 15 vim 11 - 15 the stars 8 - 11
giants 16 - 20 sorcery 16 - 20 precision 16 - 20 vigor 16 - 20 the heavens 12 - 15
titans 21 - 30 wizardry 21 - 30 perfection 21 - 30 life 21 - 30 the zodiac 16 - 20


+ Life + Mana + Damage Done - Damage Taken1 % Steal Life2
    corruption -all         the leech 3
the vulture -25 - -11 hyena’s -25 - -11     pain +4 - +2 blood 5
the jackal -10 - -1 frog’s- 10 - -1     tears +1    
the fox 10 - 15 spider’s 10 - 15 quality 1 - 2 health 1    
the jaguar 16 - 20 raven’s 15 - 20 maiming 3 - 5 protection 2    
the eagle 21 - 30 snake’s 21 - 30 slaying 6 - 8 absorption 3 % Steal Mana2
the wolf 30 - 40 serpent’s 30 - 40 gore 9 - 12 deflection 4 the bat 3
the tiger 41 - 50 drake’s 41 - 50 carnage 13 - 16 osmosis 5 - 6 vampires 5
the lion 51 - 60 dragon’s 51 - 60 slaughter 17 - 20        
the. mam. 61 - 80 wyrm’s3 61 - 80            
the whale 81 - 100 hydra’s3 81 - 100            
1Works for all type of damage, even from spells, but does not work against other players. The damage is reduced before any resistance is applied but after the thieves effect. The damage will never be reduced below 1.
2The amount is based on damage done even if the monster has less HP left. Note that two items of life stealing, or two items of mana stealing are not cumulative with each other. An item of blood/vampire will take precedence over an item one of the leech/the bat. ). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits, Shadowhawk, and The Eater of Souls are treated as items of blood. The Eater of Souls are treated as an item of vampire. Does not work against players. See chapter 6.1.4 for more information.
3Only available in Hellfire.


+% To Hit / +% Damage Done +% To Hit +% Damage Done +% Armor Class6
        useless -100    
clumsy -10 - -6 /-75 - -50 tin -10 - -6 bent -75 - -50 vulnerable -100 - -51
dull -5 - -1 /-45 - -25 brass -5 - -1 weak -45 - -25 rusted -50 - -25
sharp1 1 - 5 /20 - 35 bronze 1 - 5 jagged 20 - 35 fine 20 - 30
fine 6 - 10 /36 - 50 iron 6 - 10 deadly 36 - 50 strong 31 - 40
Warrior’s 11 - 15 /51 - 65 steel 11 - 15 heavy 51 - 65 grand 41 - 55
soldier’s 16 - 20 /66 - 80 silver 16 - 20 vicious 66 - 80 valiant 56 - 70
lord’s 21 - 30 /81 - 95 gold 21 - 30 brutal 81 - 95 glorious 71 - 90
knight’s 31 - 40 /96 - 110 platinum 31 - 40 massive 96 - 110 blessed 91 - 110
master’s 41 - 50 /111 - 125 mithril 41 - 60 savage 111 - 125 saintly 111 - 130
champion’s 51 - 75 /126 - 150 meteoric 61 - 80 ruthless 126 - 150 awesome 131 - 150
king’s 76 - 100 /151 - 175 weird 81 - 100 merciless 151 - 175 holy 151 - 170
doppelganger’s2,3 21 - 30 /81 - 95 strange 101 - 150 decay2,4 150 - 250 godly 171 - 200
        crystalline2,5 200 - 280    
1Is treated by the game as a cursed item during item creation so you will, for example, not be able to buy it in town.
2Only available in Hellfire.
3Has a 5% chance of duplicating any monster hit except Diablo and unique monsters.
4Bonus decreases by 5% each hit. When reaching -100%, the item is destroyed.
5Also has from -30 to -70% lower durability.
6There is a minimum increase of 1 in AC. That is, even if the percentage will give an increase to AC less than one, it will be increased by at least one. Due to a bug, any decrease in AC less than 1 will be transformed into a positive increase by 1.


+% Resist Magic1 +% Resist Fire1 +% Resist Light.1 +% Resist All1 + Spell Levels
white 10 - 20 red 10 - 20 blue 10 - 20 topaz 10 - 15 angel’s 1 lvl
pearl 21 - 30 crimson 21 - 30 azure 21 - 30 amber 16 - 20 arch-angel’s 2 lvls
ivory 31 - 40 crimson 31 - 40 lapis 31 - 40 jade 21 - 30    
crystal 41 - 50 garnet 41 - 50 cobalt 41 - 50 obsidian 31 - 40    
diamond 51 - 60 ruby 51 - 60 sapphire 51 - 60 emerald 41 - 50    
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.


+ Fire Damage1 + Lightning Damage1 Damage / Penet. Armor2 x Charges
flame 1 - 3 shock 1 - 6 piercing 2 - 6 / 254 % plentiful 2
fire 1 - 6 lightning 1 - 10 puncturing 4 - 12 / 504 % bountiful 3
flaming3 1 - 10 lightning3 2 - 20 bashing 8 - 24 / 754 %    
burning 1 - 16 thunder 1 - 20        
1There are quite a few bugs associated with fire and lightning arrows which make them often deal erroneous damage (way too high or no additional damage at all).
2In Diablo these suffixes lower the AC of the target by a specific random amount in the range shown in the table. In Hellfire they reduce the AC of the target by a certain percentage shown in the table. It does not work against players. The exact value (in Diablo) is determined at the time of creation of the item and the extra To Hit is never shown on the character screen.
3A prefix on non bow weapons. All others are suffixes on bows only.
4Add 12.5 when used by a Barbarian.


+% Light Radius1 Weapon Speed2 Hit Recovery3 +% Durability
the dark -40         fragility =1
the night -20         brittleness -26 - -75
light 20 readiness4,5 quick balance fast sturdiness 26 - 75
radiance 40 swiftness5 fast stability faster craftsmanship 51 - 100
    speed faster harmony fastest structure 101 - 200
    haste6 fastest     many7 100
            plenty7 200
            the ages indestructible
1Also affects the distance at which you activate monsters. A higher value means at a greater distance. There is no additional effect of wearing more than +50% or less than -80% light radius. As a curiosity, the light radius is always one square less in the catacombs and it is always the highest light radius you have had on a level that counts, even if you later lower it.
2A Bard only benefits from the fastest weapon.
3A character only benefits from the fastest one, as they are not cumulative. The exception is if you have one of each in which case you will, in Diablo only, receive a further reduction in hit recovery time. See chapter 2.2.1 for more information.
4Has no effect in Diablo.
5In Hellfire, it makes the arrows travel faster on bows instead of decreasing the "swing" speed.
6Has the same effect as speed despite what is said in the latest Diablo patch (1.07).
7Suffix for bows only. All others are suffixes for non bow weapons.


Other Prefixes/Suffixes Magical Effect
the bear2 knocks target back
blocking2 fast block
thieves1,2,3 absorbs half of trap damage
thorns1,2 attacker takes 1-3 damage
devastation1,2,4,5,6 5% chance of doing x 3 damage
jester’s1,2,4,5,7 each swing do 0-x 6 damage9
peril1,2,4,6,8 x 2 damage to monster, x 1 damage to user
1Does not work versus players.
2These effects are not cumulative if you have them more than once. They are cumulative with other effects though.
3In Hellfire it also absorbs half arrow and magical damage (magic, fire, lightning and apocalypse) from monster attacks. It is applied before both -damage and resistance.
4Only available in Hellfire.
5Damage bonus applies to total damage, not just weapon damage.
6Does not work on bows.
7A prefix.
8Affects total damage versus monsters but only weapon damage and character damage versus user. This damage is modified by any -damage from enemies, though.
9The game erroneously states it does ´ 0-5. Average value is ´ 2. For more details, see chapter 6.2.1. Does not work against Diablo or unique monsters.


3.13.6 Occurrence of prefixes and suffixes

The tables below are extracted from the more comprehensive ones above and summarize the occurrences of prefixes and suffixes. The following abbreviations are used:

A Armor and Helms t Staves in Hellfire only
S Shields B Bows
W Weapons (Axes, Clubs and Swords) J Jewelry
T Staves


+ Strength + Magic + Dexterity + Vitality + All Attributes
frailty ASW–BJ the fool ASWTBJ paralysis ASW–BJ illness ASW–BJ trouble ASWtBJ
weakness ASWtBJ dyslexia ASWTBJ atrophy ASWtBJ disease ASWtBJ the pit ASWtBJ
strength ASWtBJ magic ASWTBJ dexterity ASWtBJ vitality ASWtBJ the sky ASWtBJ
might ASW–BJ the mind ASWTBJ skill ASW–BJ zest ASW–BJ the moon ASWtBJ
power ASW–BJ brilliance ASWTBJ accuracy ASW–BJ vim ASW–BJ the stars A–WtBJ
giants A–W–BJ sorcery A–WTBJ precision A–W–BJ vigor A–W–BJ the heav. ––W–BJ
titans ––W––J wizardry –––T–J perfection ––––BJ life –––––J the zodiac –––––J


+ Life + Mana + Damage Done - Damage Taken % Steal Life
    corruption ASW–––         the leech ––W–––
the vult. AS–––J hyena’s –––T–J     pain AS–––J blood ––W–––
the jackal AS–––J frog’s –––T–J     tears AS–––J    
the fox AS–––J spider’s –––T–J quality ––WtB– health AS–––J    
the jaguar AS–––J raven’s –––T–J maiming ––WtB– protection AS––––    
the eagle AS–––J snake’s –––T–J slaying ––W––– absorption AS–––– % Steal Mana
the wolf AS–––J serpent’s –––T–J gore ––W––– deflection A––––– the bat ––W–––
the tiger AS–––J drake’s –––T–J carnage ––W––– osmosis A––––– vampires ––W–––
the lion A––––J dragon’s –––T–J slaughter ––W–––        
the mam. A––––– wyrm’s1 –––t–J            
the whale A––––– hydra’s1 –––t–J            
1Only available in Hellfire.


+% To Hit / +% Damage Done +% To Hit +% Damage Done +% Armor
        useless ––WtB–    
clumsy ––WTB– tin ––W–BJ bent ––WtB– vulnerable AS––––
dull ––WTB– brass ––W–BJ weak ––WtB– rusted AS––––
sharp ––WTB– bronze ––W–BJ jagged ––WtB– fine AS––––
fine ––WTB– iron ––W–BJ deadly ––WtB– strong AS––––
Warrior’s ––WTB– steel ––W–BJ heavy ––WtB– grand AS––––
soldier’s ––WT–– silver ––W–BJ vicious ––WtB– valiant AS––––
lord’s ––WT–– gold ––W–BJ brutal ––WtB– glorious AS––––
knight’s ––WT–– platinum ––W–B– massive ––WtB– blessed AS––––
master’s ––WT–– mithril ––W–B– savage ––WtB– saintly AS––––
champion’s ––WT–– meteoric ––W–B– ruthless ––WtB– awesome AS––––
king’s ––WT–– weird ––W–B– merciless ––WtB– holy AS––––
doppelganger’s1 ––Wt–– strange ––W–B– decay1 ––WtB– godly AS––––
        crystalline1 ––W–––    
1Only available in Hellfire.


+ % Resist Magic + % Resist Fire + % Resist Light. + % Resist All + Spell Levels
white ASWTBJ red ASWTBJ blue ASWTBJ topaz ASWTBJ angel’s –––T––
pearl ASWTBJ crimson ASWTBJ azure ASWTBJ amber ASWTBJ arch-angel’s –––T––
ivory ASWTBJ crimson ASWTBJ lapis ASWTBJ jade ASWTBJ    
crystal ASWTBJ garnet ASWTBJ cobalt ASWTBJ obsidian ASWTBJ    
diamond ASWTBJ ruby ASWTBJ sapphire ASWTBJ emerald –SWTB–    


+ Fire Damage + Lightning Damage Damage / Penet. Armor x Charges
flame ––––B– shock ––––B– piercing ––W–B– plentiful ––––T––
fire ––––B– lightning ––––B– puncturing ––W–B– bountiful ––––T––
flaming ––WT–– lightning ––WT–– bashing ––W–––    
burning ––––B– thunder ––––B–        


+% Light Radius Weapon Speed Hit Recovery Durability
the dark A–W––J         fragility ASW–––
the night A–W––J         brittleness ASW–––
light A–W––J readiness ––WTB– balance A––––J sturdiness ASW–––
radiance A–W––J swiftness ––WTB– stability A––––J craftsmanship ASW–––
    speed ––WT–– harmony A––––J structure ASW–––
    haste ––WT––     many ––––B–
            plenty ––––B–
            the ages ASWt––


Other Prefixes/Suffixes in Diablo Other Prefixes/Suffixes in Hellfire
the bear ––WTB– devastation ––WtB–
blocking –S–––– jester’s ––W–––
thieves AS–––J peril ––WtB–
thorns AS––––