Each character in Diablo has a set of stats (or abilities) that greatly affect how well he or she performs. This chapter will explain how these stats affect your character, how they are calculated (which is not always obvious as the game often does not show the true values of the stats), and how they can be changed. For information about how items can modify the stats, see chapter 3. The stats have been grouped into basic stats (Strength, Magic, Dexterity, Vitality, Life and Mana) and other stats (Armor Class, To Hit, Damage and Resistance). The final stat, character level, is handled in chapter 2.6. One should be aware of the fact that the clvl of a character is in fact the most important stat of them all as it enters into the calculations of many of the other stats as can be seen in this chapter.
Each character class has its own starting values for the basic stats. They are listed below. Also listed are which stats are increased and by how much when you gain a level. Apart from those, you also gain 5 "points" to distribute among your four main stats until they have reached their maximum value. Shrines and some monsters have the ability to alter your stats, too. See appropriate chapters for more information.
Class | Strength | Magic | Dexterity | Vitality | Life | Mana | Effect of Level1 |
---|---|---|---|---|---|---|---|
Warrior | 30 | 10 | 20 | 25 | 70 | 10 | +2 life, +1 mana |
Rogue | 20 | 15 | 30 | 20 | 45 | 22 | +2 life, +2 mana |
Sorcerer | 15 | 35 | 15 | 20 | 30 | 70 | +1 life, +2 mana |
Monk | 25 | 15 | 25 | 20 | 45 | 22 | +2 life, +2 mana |
Bard | 20 | 20 | 25 | 20 | 45 | 35 | +2 life, +2 mana |
Barbarian | 40 | 0 | 20 | 25 | 70 | 0 | +2 life, +0 mana2 |
1You don't get any life or mana when gaining level 50. 2The Barbarian also gets 1% resistance per level. |
When your stats turn golden they have reached their maximum value and can only be increased by wearing items that increases them further (life and mana never turn golden). The table below lists the maximum stats for each character class assuming a naked character. Note that you don't get any life or mana when you gain level 50.
Class | Max Strength | Max Magic | Max Dexterity | Max Vitality | Max Life | Max Mana |
---|---|---|---|---|---|---|
Warrior | 250 | 50 | 60 | 100 | 316 | 98 |
Rogue | 55 | 70 | 250 | 80 | 201 | 173 |
Sorcerer | 45 | 250 | 85 | 80 | 138 | 596 |
Monk | 150 | 80 | 150 | 80 | 201 | 183 |
Bard | 120 | 120 | 120 | 100 | 221 | 231 |
Barbarian | 255 | 0 | 55 | 150 | 416 | 0 |
The table below also shows the maximum stats, but this time when equipped with items that give the maximum stat increase. Note that it is not possible to reach those maximum values all at once. When two numbers are given the first one belongs to Diablo and the second one to Hellfire. The reason for this is the use of four new unique rings only available in Hellfire. It does not take into account the possibility of the use of two new unique jewelry in Hellfire that move life to/from mana.
Class | Max Strength | Max Magic | Max Dexterity | Max Vitality | Max Life | Max Mana |
---|---|---|---|---|---|---|
Warrior | 425 / 485 | 225 / 285 | 225 / 285 | 265 / 325 | 796 / 916 | 533 / 568 |
Rogue | 230 / 290 | 245 / 305 | 415 / 475 | 245 / 305 | 681 / 741 | 690 / 718 |
Sorcerer | 220 / 280 | 425 / 485 | 250 / 310 | 245 / 305 | 618 / 618 | 1,196 / 1,216 |
Monk | 385 | 315 | 375 | 305 | 741 | 728 |
Bard | 370 | 360 | 360 | 340 | 761 | 865 |
Barbarian | 490 | 235 | 280 | 375 | 1,091 | 470 |
Life is based on vitality while mana is based on magic. To calculate how much life and mana you have, use the formulas listed below.
Life | ||||||||||
Warrior: | 2·Vitcharacter | + | 2·Vititems | + | 2·clvl | + | Lifeitems | + | 18 | |
Rogue: | 1·Vitcharacter | + | 1.5·Vititems | + | 2·clvl | + | Lifeitems | + | 23 | |
Sorcerer: | 1·Vitcharacter | + | 1·Vititems | + | 1·clvl | + | Lifeitems | + | 9 | |
Monk: | 1·Vitcharacter | + | 1.5·Vititems | + | 2·clvl | + | Lifeitems | + | 23 | |
Bard: | 1·Vitcharacter | + | 1.5·Vititems | + | 2·clvl | + | Lifeitems | + | 23 | |
Barbarian: | 2·Vitcharacter | + | 2.5·Vititems | + | 2·clvl | + | Lifeitems | + | 18 | |
Mana | ||||||||||
Warrior: | 1·Magcharacter | + | 1·Magitems | + | 1·clvl | + | Manaitems | - | 1 | |
Rogue: | 1·Magcharacter | + | 1.5·Magitems | + | 2·clvl | + | Manaitems | + | 5 | |
Sorcerer: | 2·Magcharacter | + | 2·Magitems | + | 2·clvl | + | Manaitems | - | 2 | |
Monk: | 1·Magcharacter | + | 1.5·Magitems | + | 2·clvl | + | Manaitems | + | 5 | |
Bard: | 1.5·Magcharacter | + | 1.75·Magitems | + | 2·clvl | + | Manaitems | + | 3 | |
Barbarian: | 1·Magcharacter | + | 1·Magitems | + | 0·clvl | + | Manaitems | + | 0 |
Both Armor Class (AC) and To Hit are based on your Dexterity. Below is a summary on how they are calculated. For more information about AC and To Hit, see chapter 5.6.5.
Armor Class | ||||||
Warrior, Rogue, Sorcerer: | Dex/5 | + | ACitems | |||
Monk with plate: | Dex/5 | + | ACitems | |||
Monk with mail: | Dex/5 | + | ACitems | + | clvl/2 | |
Monk with leather and other light armor: | Dex/5 | + | ACitems | + | 2·clvl | |
Monk with no armor: | Dex/5 | + | ACitems | + | 2·clvl | |
Bard: | Dex/5 | + | ACitems | |||
Barbarian: | Dex/5 | + | ACitems | + | clvl/4 |
To Hit % | ||||||||||||
on character screen: | 50 | + | Dex/2 | + | ToHititems | |||||||
melee: | 50 | + | Dex/2 | + | ToHititems | + | clvl | + | bonus | |||
arrow: | 50 | + | Dex | + | ToHititems | + | clvl | + | bonus | - | distance·distance/2 | |
magic versus monster: | 50 | + | Mag | - | 2·mlvl | + | bonus | |||||
magic versus player: | 50 | + | Mag | - | 2·clvltarget | + | bonus | |||||
To Hit penalty for adjacent quarter damage: | 70 | - | 2·clvl | (minimum 30) |
The bonus in the above formulas refers to some hidden To Hit modifiers specific for each character class. They are listed in the table below but do not show up in the To Hit value you see on the character screen. For the blocking bonus see chapter 2.2.
Class | Melee | Arrow | Magic | Blocking1 |
---|---|---|---|---|
Warrior | 20 | 10 | - | 30 |
Rogue | - | 20 | - | 20 |
Sorcerer | - | - | 20 | 10 |
Monk | - | - | - | 25 |
Bard | - | 10 | 10 | 25 |
Barbarian | - | - | - | 30 |
1There exists a bug so that the bonus is always 0, except during the first game a character plays. |
In the table below, maximum AC and To Hit for each character class is summarized. The columns for max values from max stats are maximum values without the use of any items that specifically add to AC and To Hit (only to Dex). When two numbers are given the first one belongs to Diablo and the second one to Hellfire. The reason is that there are some new unique rings only available in Hellfire. It also excludes any effects from oils and shrines that directly affect AC or To Hit. The values are, of course, excluding such things as clvl that is factored in for computing the real final To Hit.
Class | Max AC naked |
Max To Hit naked |
Max AC from maxed stats |
Max To Hit from maxed stats |
Max AC | Max To Hit |
---|---|---|---|---|---|---|
Warrior | 12 | 80 | 45 / 57 | 162 / 192 | 349 / 401 | 392 |
Rogue | 50 | 175 | 83 / 95 | 257 / 287 | 385 / 425 | 487 |
Sorcerer | 17 | 92 | 50 / 62 | 175 / 205 | 350 / 390 | 405 |
Monk | 1301 | 125 | 1751 | 237 | 419 | 437 |
Bard | 24 | 110 | 72 | 230 | 413 | 565 |
Barbarian | 231 | 77 | 56 | 190 | 370 | 390 |
1For a level 50 character. |