2.1 Character stats

Each character in Diablo has a set of stats (or abilities) that greatly affect how well he or she performs. This chapter will explain how these stats affect your character, how they are calculated (which is not always obvious as the game often does not show the true values of the stats), and how they can be changed. For information about how items can modify the stats, see chapter 3. The stats have been grouped into basic stats (Strength, Magic, Dexterity, Vitality, Life and Mana) and other stats (Armor Class, To Hit, Damage and Resistance). The final stat, character level, is handled in chapter 2.6. One should be aware of the fact that the clvl of a character is in fact the most important stat of them all as it enters into the calculations of many of the other stats as can be seen in this chapter.

2.1.1 Starting stats

Each character class has its own starting values for the basic stats. They are listed below. Also listed are which stats are increased and by how much when you gain a level. Apart from those, you also gain 5 "points" to distribute among your four main stats until they have reached their maximum value. Shrines and some monsters have the ability to alter your stats, too. See appropriate chapters for more information.

Class Strength Magic Dexterity Vitality Life Mana Effect of Level1
Warrior 30 10 20 25 70 10 +2 life, +1 mana
Rogue 20 15 30 20 45 22 +2 life, +2 mana
Sorcerer 15 35 15 20 30 70 +1 life, +2 mana
Monk 25 15 25 20 45 22 +2 life, +2 mana
Bard 20 20 25 20 45 35 +2 life, +2 mana
Barbarian 40 0 20 25 70 0 +2 life, +0 mana2
1You don't get any life or mana when gaining level 50.
2The Barbarian also gets 1% resistance per level.


2.1.2 Maximum stats

When your stats turn golden they have reached their maximum value and can only be increased by wearing items that increases them further (life and mana never turn golden). The table below lists the maximum stats for each character class assuming a naked character. Note that you don't get any life or mana when you gain level 50.

Class Max Strength Max Magic Max Dexterity Max Vitality Max Life Max Mana
Warrior 250 50 60 100 316 98
Rogue 55 70 250 80 201 173
Sorcerer 45 250 85 80 138 596
Monk 150 80 150 80 201 183
Bard 120 120 120 100 221 231
Barbarian 255 0 55 150 416 0

The table below also shows the maximum stats, but this time when equipped with items that give the maximum stat increase. Note that it is not possible to reach those maximum values all at once. When two numbers are given the first one belongs to Diablo and the second one to Hellfire. The reason for this is the use of four new unique rings only available in Hellfire. It does not take into account the possibility of the use of two new unique jewelry in Hellfire that move life to/from mana.

Class Max Strength Max Magic Max Dexterity Max Vitality Max Life Max Mana
Warrior 425 / 485 225 / 285 225 / 285 265 / 325 796 / 916 533 / 568
Rogue 230 / 290 245 / 305 415 / 475 245 / 305 681 / 741 690 / 718
Sorcerer 220 / 280 425 / 485 250 / 310 245 / 305 618 / 618 1,196 / 1,216
Monk 385 315 375 305 741 728
Bard 370 360 360 340 761 865
Barbarian 490 235 280 375 1,091 470


2.1.3 Life and mana

Life is based on vitality while mana is based on magic. To calculate how much life and mana you have, use the formulas listed below.

Life
Warrior: 2·Vitcharacter + 2·Vititems + 2·clvl + Lifeitems + 18
Rogue: 1·Vitcharacter + 1.5·Vititems + 2·clvl + Lifeitems + 23
Sorcerer: 1·Vitcharacter + 1·Vititems + 1·clvl + Lifeitems + 9
Monk: 1·Vitcharacter + 1.5·Vititems + 2·clvl + Lifeitems + 23
Bard: 1·Vitcharacter + 1.5·Vititems + 2·clvl + Lifeitems + 23
Barbarian: 2·Vitcharacter + 2.5·Vititems + 2·clvl + Lifeitems + 18
Mana
Warrior: 1·Magcharacter + 1·Magitems + 1·clvl + Manaitems - 1
Rogue: 1·Magcharacter + 1.5·Magitems + 2·clvl + Manaitems + 5
Sorcerer: 2·Magcharacter + 2·Magitems + 2·clvl + Manaitems - 2
Monk: 1·Magcharacter + 1.5·Magitems + 2·clvl + Manaitems + 5
Bard: 1.5·Magcharacter + 1.75·Magitems + 2·clvl + Manaitems + 3
Barbarian: 1·Magcharacter + 1·Magitems + 0·clvl + Manaitems + 0


2.1.4 Armor Class and To Hit

Both Armor Class (AC) and To Hit are based on your Dexterity. Below is a summary on how they are calculated. For more information about AC and To Hit, see chapter 5.6.5.

Armor Class
Warrior, Rogue, Sorcerer: Dex/5 + ACitems
Monk with plate: Dex/5 + ACitems
Monk with mail: Dex/5 + ACitems + clvl/2
Monk with leather and other light armor: Dex/5 + ACitems + 2·clvl
Monk with no armor: Dex/5 + ACitems + 2·clvl
Bard: Dex/5 + ACitems
Barbarian: Dex/5 + ACitems + clvl/4
To Hit %
on character screen: 50 + Dex/2 + ToHititems
melee: 50 + Dex/2 + ToHititems + clvl + bonus
arrow: 50 + Dex + ToHititems + clvl + bonus - distance·distance/2
magic versus monster: 50 + Mag - 2·mlvl + bonus
magic versus player: 50 + Mag - 2·clvltarget + bonus
To Hit penalty for adjacent quarter damage: 70 - 2·clvl (minimum 30)

The bonus in the above formulas refers to some hidden To Hit modifiers specific for each character class. They are listed in the table below but do not show up in the To Hit value you see on the character screen. For the blocking bonus see chapter 2.2.

Class Melee Arrow Magic Blocking1
Warrior 20 10 - 30
Rogue - 20 - 20
Sorcerer - - 20 10
Monk - - - 25
Bard - 10 10 25
Barbarian - - - 30
1There exists a bug so that the bonus is always 0, except during the first game a character plays.

In the table below, maximum AC and To Hit for each character class is summarized. The columns for max values from max stats are maximum values without the use of any items that specifically add to AC and To Hit (only to Dex). When two numbers are given the first one belongs to Diablo and the second one to Hellfire. The reason is that there are some new unique rings only available in Hellfire. It also excludes any effects from oils and shrines that directly affect AC or To Hit. The values are, of course, excluding such things as clvl that is factored in for computing the real final To Hit.

Class Max AC
naked
Max To Hit
naked
Max AC
from maxed stats
Max To Hit
from maxed stats
Max AC Max To Hit
Warrior 12 80 45 / 57 162 / 192 349 / 401 392
Rogue 50 175 83 / 95 257 / 287 385 / 425 487
Sorcerer 17 92 50 / 62 175 / 205 350 / 390 405
Monk 1301 125 1751 237 419 437
Bard 24 110 72 230 413 565
Barbarian 231 77 56 190 370 390
1For a level 50 character.